project64/Source/Project64-core/N64System/Mips/Rumblepak.cpp

39 lines
1.4 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "Rumblepak.h"
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/Plugins/PluginClass.h>
#include <Project64-core/Plugins/ControllerPlugin.h>
void Rumblepak::ReadFrom(uint32_t address, uint8_t * data)
{
if ((address >= 0x8000) && (address < 0x9000))
{
memset(data, 0x80, 0x20);
}
else
{
memset(data, 0x00, 0x20);
}
}
void Rumblepak::WriteTo(int32_t Control, uint32_t address, uint8_t * data)
{
if ((address) == 0xC000)
{
if (g_Plugins->Control()->RumbleCommand != NULL)
{
g_Plugins->Control()->RumbleCommand(Control, *(int *)data);
}
}
}