43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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class CDumpMemory :
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public CDebugDialog<CDumpMemory>
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{
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public:
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enum { IDD = IDD_Cheats_DumpMemory };
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CDumpMemory(CDebugger * debugger);
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virtual ~CDumpMemory(void);
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private:
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CDumpMemory(void); // Disable default constructor
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CDumpMemory(const CDumpMemory&); // Disable copy constructor
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CDumpMemory& operator=(const CDumpMemory&); // Disable assignment
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enum DumpFormat
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{
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DisassemblyWithPC
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};
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BEGIN_MSG_MAP_EX(CDumpMemory)
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MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
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COMMAND_CODE_HANDLER(BN_CLICKED,OnClicked)
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END_MSG_MAP()
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LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
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LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND /*hWndCtl*/, BOOL& bHandled);
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bool DumpMemory ( LPCSTR FileName,DumpFormat Format, DWORD StartPC, DWORD EndPC, DWORD DumpPC );
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CEditNumber m_StartAddress, m_EndAddress, m_PC;
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}; |