project64/Source/Project64/N64System.h

75 lines
3.5 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "Support.h"
#include <string> //needed for stl string (std::string)
#include <float.h>
#include <math.h>
#include "UserInterface.h"
#include <Project64-core/N64System/N64Types.h>
#include <Project64-core/N64System/ProfilingClass.h>
//General Mips Information
#include <Project64-core/N64System/N64RomClass.h>
#include "N64System/RomInformationClass.h"
#include <Project64-core/N64System/SpeedLimiterClass.h>
#include <Project64-core/N64System/Mips/OpCode.h>
#include <Project64-core/N64System/Recompiler/X86ops.h>
#include <Project64-core/N64System/Mips/Mempak.h>
#include <Project64-core/N64System/Mips/Rumblepak.h>
#include <Project64-core/N64System/Mips/FlashRam.h>
#include <Project64-core/N64System/Mips/Sram.h>
#include <Project64-core/N64System/Mips/Eeprom.h>
#include <Project64-core/N64System/Mips/Dma.h>
#include <Project64-core/N64System/Mips/PifRam.h>
#include <Project64-core/N64System/Mips/RegisterClass.h>
#include <Project64-core/N64System/Mips/TranslateVaddr.h>
#include <Project64-core/N64System/Mips/TLBClass.h>
#include <Project64-core/N64System/Mips/MemoryLabelsClass.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
#include <Project64-core/N64System/Mips/Audio.h>
#include <Project64-core/N64System/Mips/SystemTiming.h>
#include <Project64-core/N64System/Mips/SystemEvents.h>
//Interpter
#include <Project64-core/N64System/Interpreter/InterpreterOps.h>
#include <Project64-core/N64System/Interpreter/InterpreterOps32.h>
#include <Project64-core/N64System/Interpreter/InterpreterCPU.h>
//Recompiler
#include <Project64-core/N64System/Recompiler/RecompilerMemory.h>
#include <Project64-core/N64System/Recompiler/RegInfo.h>
#include <Project64-core/N64System/Recompiler/LoopAnalysis.h>
#include <Project64-core/N64System/Recompiler/RecompilerOps.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h> //needs to inherit Recompiler ops
#include <Project64-core/N64System/Recompiler/ExitInfo.h>
#include <Project64-core/N64System/Recompiler/JumpInfo.h>
#include <Project64-core/N64System/Recompiler/CodeSection.h>
#include <Project64-core/N64System/Recompiler/CodeBlock.h>
#include <Project64-core/N64System/Recompiler/SectionInfo.h>
#include <Project64-core/N64System/Recompiler/FunctionInfo.h>
#include <Project64-core/N64System/Recompiler/FunctionMapClass.h>
#include <Project64-core/N64System/Recompiler/RecompilerClass.h>
#include <Project64-core/N64System/Recompiler/x86CodeLog.h>
//cheats
#include <Project64-core/N64System/CheatClass.h>
//Debugger
#include "N64System/Debugger/Debugger.h"
//Main Files
#include <Project64-core/N64System/N64Class.h>
#include <Project64-core/N64System/SystemGlobals.h>