43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/Settings/GameSettings.h>
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#include <Common/HighResTimeStamp.h>
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class CSpeedLimiter :
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private CGameSettings
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{
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public:
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enum ESpeedChange { INCREASE_SPEED, DECREASE_SPEED };
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CSpeedLimiter();
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~CSpeedLimiter();
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void SetHertz(const uint32_t Hertz);
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bool Timer_Process(uint32_t* const FrameRate);
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void AlterSpeed(const ESpeedChange SpeedChange);
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private:
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CSpeedLimiter(const CSpeedLimiter&); // Disable copy constructor
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CSpeedLimiter& operator=(const CSpeedLimiter&); // Disable assignment
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void FixSpeedRatio();
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HighResTimeStamp m_LastTime;
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uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
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static const uint32_t m_DefaultSpeed;
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};
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