project64/Source/Project64/UserInterface/Settings/SettingsPage-Game-Recompiler.h

46 lines
2.1 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CGameRecompilePage :
public CSettingsPageImpl<CGameRecompilePage>,
public CSettingsPage
{
BEGIN_MSG_MAP_EX(CGameRecompilePage)
COMMAND_HANDLER_EX(IDC_CPU_TYPE, LBN_SELCHANGE, ComboBoxChanged)
COMMAND_HANDLER_EX(IDC_FUNCFIND, LBN_SELCHANGE, ComboBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_REGCACHE, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_FASTSP, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_BLOCK_LINKING, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_CACHE, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_DMA, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_VALIDATE, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_TLB, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_PROTECT, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_STORE, CheckBoxChanged)
END_MSG_MAP()
enum { IDD = IDD_Settings_GameRecompiler };
public:
CGameRecompilePage(HWND hParent, const RECT & rcDispay);
LanguageStringID PageTitle(void) { return TAB_RECOMPILER; }
void HidePage(void);
void ShowPage(void);
void ApplySettings(bool UpdateScreen);
bool EnableReset(void);
void ResetPage(void);
private:
CPartialGroupBox m_SelfModGroup;
};