project64/Source/Project64/UserInterface/Debugger/Debugger-StackView.cpp

115 lines
3.1 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "DebuggerUI.h"
#include "Symbols.h"
CDebugStackView::CDebugStackView(CDebuggerUI * debugger) :
CDebugDialog<CDebugStackView>(debugger)
{
}
CDebugStackView::~CDebugStackView(void)
{
}
LRESULT CDebugStackView::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
DlgResize_Init(false, true);
m_StackList.Attach(GetDlgItem(IDC_STACK_LIST));
m_StackList.SetExtendedListViewStyle(LVS_EX_FULLROWSELECT | LVS_EX_DOUBLEBUFFER);
m_StackList.AddColumn("#", 0);
m_StackList.AddColumn("00", 1);
m_StackList.AddColumn("04", 2);
m_StackList.AddColumn("08", 3);
m_StackList.AddColumn("0C", 4);
m_StackList.SetColumnWidth(0, 22);
m_StackList.SetColumnWidth(1, 64);
m_StackList.SetColumnWidth(2, 64);
m_StackList.SetColumnWidth(3, 64);
m_StackList.SetColumnWidth(4, 64);
m_SPStatic.Attach(GetDlgItem(IDC_SP_STATIC));
WindowCreated();
return 0;
}
LRESULT CDebugStackView::OnDestroy(void)
{
m_StackList.Detach();
m_SPStatic.Detach();
return 0;
}
LRESULT CDebugStackView::OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
switch (wID)
{
case IDC_MEM_BTN:
if (g_Reg != NULL)
{
m_Debugger->Debug_ShowMemoryLocation(g_Reg->m_GPR[29].UW[0], true);
}
break;
case IDCANCEL:
EndDialog(0);
break;
}
return 0;
}
void CDebugStackView::Refresh()
{
m_StackList.SetRedraw(FALSE);
m_StackList.DeleteAllItems();
uint32_t spBase;
if (g_Reg != NULL)
{
spBase = g_Reg->m_GPR[29].UW[0];
m_SPStatic.SetWindowTextA(stdstr_f("SP: %08X", spBase).c_str());
}
CSymbols::EnterCriticalSection();
for (int i = 0; i < 0x10; i++)
{
char t[4];
sprintf(t, "%02X", i * 0x10);
m_StackList.AddItem(i, 0, t);
for (int j = 0; j < 4; j++)
{
uint32_t vaddr = spBase + (i * 0x10) + (j * 4);
uint32_t val;
if (!m_Debugger->DebugLW_VAddr(vaddr, val))
{
m_StackList.AddItem(i, j + 1, "????????");
continue;
}
char valStr[9];
sprintf(valStr, "%08X", val);
m_StackList.AddItem(i, j + 1, valStr);
}
}
CSymbols::LeaveCriticalSection();
m_StackList.SetRedraw(TRUE);
}