project64/Source/Project64/Settings/Game Settings.h

27 lines
630 B
C++

#include <N64 System/N64 Types.h>
class CGameSettings
{
public:
CGameSettings();
virtual ~CGameSettings();
static inline bool bUseTlb ( void ) { return m_bUseTlb; }
inline static DWORD CountPerOp ( void ) { return m_CountPerOp; }
inline static DWORD ViRefreshRate ( void ) { return m_ViRefreshRate; }
private:
static void StaticRefreshSettings (CGameSettings * _this)
{
_this->RefreshSettings();
}
void RefreshSettings ( void );
//Settings that can be changed on the fly
static bool m_bUseTlb;
static DWORD m_CountPerOp;
static DWORD m_ViRefreshRate;
static int m_RefCount;
};