58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#pragma warning(disable:4786)
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#include "Support.h"
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#include "Multilanguage.h"
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#include "Settings.h"
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef unsigned long DWORD;
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typedef unsigned __int64 QWORD;
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typedef void * HANDLE;
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typedef const char * LPCSTR;
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struct RECT_STRUCT
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{
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long left;
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long top;
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long right;
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long bottom;
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};
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struct WINDOWS_PAINTSTRUCT {
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HDC hdc;
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int fErase;
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RECT_STRUCT rcPaint;
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int fRestore;
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int fIncUpdate;
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BYTE rgbReserved[32];
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};
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#define CALLBACK __stdcall
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class CN64System;
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#include <WTL App.h>
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#include <User Interface/MenuShortCuts.h>
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#include ".\\User Interface\\Rom Browser.h"
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#include ".\\User Interface\\Gui Class.h"
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#include ".\\User Interface\\Menu Class.h"
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#include ".\\User Interface\\Menu Class.h"
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#include ".\\User Interface\\Main Menu Class.h"
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#include ".\\User Interface\\Notification Class.h"
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#include ".\\User Interface\\Frame Per Second Class.h"
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#include ".\\User Interface\\resource.h"
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#include ".\\User Interface\\Settings Config.h"
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