project64/Source/Glitch64/CB/Glitch64.cbp

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Glitch64" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
<Add directory="..\inc" />
</Compiler>
<Linker>
<Add library="user32" />
<Add directory="..\lib" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
<Add option="-DGLIDE3X_EXPORTS" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="user32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DWIN32" />
<Add option="-DWINDOWS" />
<Add option="-D_USRDLL" />
<Add option="-DGLIDEXPORT" />
<Add directory="..\inc" />
</Compiler>
<Linker>
<Add option="-lopengl32" />
<Add option="-lglu32" />
<Add option="-lgdi32" />
<Add option="-ldxguid" />
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add directory="..\lib" />
</Linker>
<Unit filename="..\3dfx-mangling.h" />
<Unit filename="..\combiner.cpp" />
<Unit filename="..\geometry.cpp" />
<Unit filename="..\main.cpp" />
<Unit filename="..\main.h" />
<Unit filename="..\textures.cpp" />
<Unit filename="..\vram.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>