352 lines
9.7 KiB
C++
352 lines
9.7 KiB
C++
/***************************************************************************
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* *
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* Project64-video - A Nintendo 64 gfx plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
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* Copyright (C) 2002 Dave2001 *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#include <stdio.h>
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#include <string.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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#include "glitchmain.h"
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#include <Project64-video/rdp.h>
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#include <Project64-video/trace.h>
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#define Z_MAX (65536.0f)
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#define VERTEX_SIZE sizeof(gfxVERTEX) //Size of vertex struct
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int w_buffer_mode;
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int inverted_culling;
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gfxCullMode_t culling_mode;
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#define VERTEX_BUFFER_SIZE 1500 //Max amount of vertices to buffer, this seems large enough.
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static gfxVERTEX vertex_buffer[VERTEX_BUFFER_SIZE];
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static int vertex_buffer_count = 0;
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static GLenum vertex_draw_mode;
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static bool vertex_buffer_enabled = false;
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void vbo_draw()
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{
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if (vertex_buffer_count)
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{
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WriteTrace(TraceGlide64, TraceDebug, "vertex_draw_mode: %d vertex_buffer_count: %d", vertex_draw_mode, vertex_buffer_count);
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glDrawArrays(vertex_draw_mode, 0, vertex_buffer_count);
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vertex_buffer_count = 0;
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WriteTrace(TraceGlide64, TraceDebug, "done (glGetError() = %X)", glGetError());
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}
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}
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//Buffer vertices instead of glDrawArrays(...)
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void vbo_buffer(GLenum mode, GLint first, GLsizei count, void* pointers)
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{
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if ((count != 3 && mode != GL_TRIANGLES) || vertex_buffer_count + count > VERTEX_BUFFER_SIZE)
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{
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vbo_draw();
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}
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memcpy(&vertex_buffer[vertex_buffer_count], pointers, count * VERTEX_SIZE);
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vertex_buffer_count += count;
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if (count == 3 || mode == GL_TRIANGLES)
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{
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vertex_draw_mode = GL_TRIANGLES;
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}
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else
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{
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vertex_draw_mode = mode;
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vbo_draw(); //Triangle fans and strips can't be joined as easily, just draw them straight away.
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}
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}
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void vbo_enable()
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{
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if (vertex_buffer_enabled)
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return;
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vertex_buffer_enabled = true;
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glEnableVertexAttribArray(POSITION_ATTR);
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glVertexAttribPointer(POSITION_ATTR, 4, GL_FLOAT, GL_FALSE, VERTEX_SIZE, &vertex_buffer[0].x); //Position
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glEnableVertexAttribArray(COLOUR_ATTR);
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glVertexAttribPointer(COLOUR_ATTR, 4, GL_UNSIGNED_BYTE, GL_TRUE, VERTEX_SIZE, &vertex_buffer[0].b); //Colour
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glEnableVertexAttribArray(TEXCOORD_0_ATTR);
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glVertexAttribPointer(TEXCOORD_0_ATTR, 2, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].coord[2]); //Tex0
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glEnableVertexAttribArray(TEXCOORD_1_ATTR);
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glVertexAttribPointer(TEXCOORD_1_ATTR, 2, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].coord[0]); //Tex1
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glEnableVertexAttribArray(FOG_ATTR);
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glVertexAttribPointer(FOG_ATTR, 1, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].f); //Fog
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}
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void vbo_disable()
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{
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vbo_draw();
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vertex_buffer_enabled = false;
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}
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inline float ZCALC(const float & z, const float & q) {
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float res = ((z) / Z_MAX) / (q);
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return res;
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}
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/*
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#define zclamp (1.0f-1.0f/zscale)
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static inline void zclamp_glVertex4f(float a, float b, float c, float d)
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{
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if (c<zclamp) c = zclamp;
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glVertex4f(a,b,c,d);
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}
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#define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d)
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*/
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static inline float ytex(int tmu, float y) {
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if (invtex[tmu])
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return invtex[tmu] - y;
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else
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return y;
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}
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void init_geometry()
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{
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w_buffer_mode = 0;
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inverted_culling = 0;
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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}
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void gfxCullMode(gfxCullMode_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
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static int oldmode = -1, oldinv = -1;
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culling_mode = mode;
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if (inverted_culling == oldinv && oldmode == mode)
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return;
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oldmode = mode;
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oldinv = inverted_culling;
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switch (mode)
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{
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case GFX_CULL_DISABLE:
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glDisable(GL_CULL_FACE);
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break;
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case GFX_CULL_NEGATIVE:
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if (!inverted_culling)
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glCullFace(GL_FRONT);
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else
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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break;
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case GFX_CULL_POSITIVE:
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if (!inverted_culling)
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glCullFace(GL_BACK);
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else
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown cull mode : %x", mode);
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}
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}
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// Depth buffer
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void gfxDepthBufferMode(gfxDepthBufferMode_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
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switch (mode)
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{
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case GFX_DEPTHBUFFER_DISABLE:
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glDisable(GL_DEPTH_TEST);
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w_buffer_mode = 0;
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return;
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case GFX_DEPTHBUFFER_WBUFFER:
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case GFX_DEPTHBUFFER_WBUFFER_COMPARE_TO_BIAS:
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glEnable(GL_DEPTH_TEST);
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w_buffer_mode = 1;
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break;
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case GFX_DEPTHBUFFER_ZBUFFER:
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case GFX_DEPTHBUFFER_ZBUFFER_COMPARE_TO_BIAS:
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glEnable(GL_DEPTH_TEST);
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w_buffer_mode = 0;
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer mode : %x", mode);
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}
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}
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void gfxDepthBufferFunction(gfxCmpFnc_t function)
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{
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WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
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switch (function)
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{
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case GFX_CMP_GEQUAL:
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if (w_buffer_mode)
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glDepthFunc(GL_LEQUAL);
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else
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glDepthFunc(GL_GEQUAL);
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break;
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case GFX_CMP_LEQUAL:
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if (w_buffer_mode)
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glDepthFunc(GL_GEQUAL);
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else
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glDepthFunc(GL_LEQUAL);
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break;
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case GFX_CMP_LESS:
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if (w_buffer_mode)
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glDepthFunc(GL_GREATER);
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else
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glDepthFunc(GL_LESS);
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break;
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case GFX_CMP_ALWAYS:
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glDepthFunc(GL_ALWAYS);
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break;
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case GFX_CMP_EQUAL:
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glDepthFunc(GL_EQUAL);
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break;
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case GFX_CMP_GREATER:
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if (w_buffer_mode)
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glDepthFunc(GL_LESS);
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else
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glDepthFunc(GL_GREATER);
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break;
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case GFX_CMP_NEVER:
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glDepthFunc(GL_NEVER);
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break;
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case GFX_CMP_NOTEQUAL:
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glDepthFunc(GL_NOTEQUAL);
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer function : %x", function);
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}
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}
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void gfxDepthMask(bool mask)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mask: %d", mask);
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glDepthMask(mask);
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}
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float biasFactor = 0;
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void gfxDepthBiasLevel(int32_t level)
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{
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WriteTrace(TraceGlitch, TraceDebug, "level: %d", level);
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if (level)
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{
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if (w_buffer_mode)
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{
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glPolygonOffset(1.0f, -(float)level*zscale / 255.0f);
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}
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else
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{
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glPolygonOffset(0, (float)level*biasFactor);
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}
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glEnable(GL_POLYGON_OFFSET_FILL);
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}
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else
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{
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glPolygonOffset(0, 0);
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glDisable(GL_POLYGON_OFFSET_FILL);
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}
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}
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// draw
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void gfxDrawTriangle(const gfxVERTEX *a, const gfxVERTEX *b, const gfxVERTEX *c)
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{
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WriteTrace(TraceGlitch, TraceDebug, "start");
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vbo_enable();
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if (nvidia_viewport_hack && !render_to_texture)
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{
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glViewport(0, g_viewport_offset, viewport_width, viewport_height);
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nvidia_viewport_hack = 0;
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}
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reloadTexture();
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if (need_to_compile) compile_shader();
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if (vertex_buffer_count + 3 > VERTEX_BUFFER_SIZE)
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{
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vbo_draw();
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}
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vertex_draw_mode = GL_TRIANGLES;
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memcpy(&vertex_buffer[vertex_buffer_count], a, VERTEX_SIZE);
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memcpy(&vertex_buffer[vertex_buffer_count + 1], b, VERTEX_SIZE);
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memcpy(&vertex_buffer[vertex_buffer_count + 2], c, VERTEX_SIZE);
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vertex_buffer_count += 3;
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WriteTrace(TraceGlitch, TraceDebug, "Done");
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}
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void gfxDrawLine(const gfxVERTEX *a, const gfxVERTEX *b)
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{
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}
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void gfxDrawVertexArray(gfxDrawMode_t mode, uint32_t Count, void *pointers2)
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{
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void **pointers = (void**)pointers2;
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WriteTrace(TraceGlitch, TraceDebug, "gfxDrawVertexArray(%d,%d)\r\n", mode, Count);
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if (nvidia_viewport_hack && !render_to_texture)
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{
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glViewport(0, g_viewport_offset, viewport_width, viewport_height);
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nvidia_viewport_hack = 0;
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}
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reloadTexture();
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if (need_to_compile) compile_shader();
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if (mode != GFX_TRIANGLE_FAN)
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{
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WriteTrace(TraceGlitch, TraceWarning, "gfxDrawVertexArray : unknown mode : %x", mode);
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}
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vbo_enable();
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vbo_buffer(GL_TRIANGLE_FAN, 0, Count, pointers[0]);
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}
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void gfxDrawVertexArrayContiguous(gfxDrawMode_t mode, uint32_t Count, void *pointers, uint32_t stride)
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{
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WriteTrace(TraceGlitch, TraceDebug, "gfxDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride);
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if (nvidia_viewport_hack && !render_to_texture)
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{
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glViewport(0, g_viewport_offset, viewport_width, viewport_height);
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nvidia_viewport_hack = 0;
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}
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if (stride != 156)
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{
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//LOGINFO("Incompatible stride\n");
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}
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reloadTexture();
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if (need_to_compile) compile_shader();
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vbo_enable();
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switch (mode)
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{
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case GFX_TRIANGLE_STRIP:
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vbo_buffer(GL_TRIANGLE_STRIP, 0, Count, pointers);
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break;
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case GFX_TRIANGLE_FAN:
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vbo_buffer(GL_TRIANGLE_FAN, 0, Count, pointers);
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "gfxDrawVertexArrayContiguous : unknown mode : %x", mode);
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}
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} |