144 lines
4.9 KiB
C++
144 lines
4.9 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <list>
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#ifndef PLUGIN_INFO_STRUCT
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#define PLUGIN_INFO_STRUCT
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typedef struct
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{
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uint16_t Version; /* Should be set to 1 */
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uint16_t Type; /* Set to PLUGIN_TYPE_GFX */
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char Name[100]; /* Name of the DLL */
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/* If DLL supports memory these memory options then set them to TRUE or FALSE
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if it does not support it */
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int32_t NormalMemory; /* a normal BYTE array */
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int32_t MemoryBswaped; /* a normal BYTE array where the memory has been pre
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bswap on a dword (32 bits) boundry */
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} PLUGIN_INFO;
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#endif
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// enum's
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enum SETTING_DATA_TYPE
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{
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Data_DWORD_General = 0, // A uint32_t setting used anywhere
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Data_String_General = 1, // A string setting used anywhere
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Data_DWORD_Game = 2, // A uint32_t associated with the current game
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Data_String_Game = 3, // A string associated with the current game
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Data_DWORD_RDB = 4, // A uint32_t associated with the current game in the rom database
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Data_String_RDB = 5, // A string associated with the current game in the rom database
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Data_DWORD_RDB_Setting = 6, // A uint32_t read from the rom database, with config file
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Data_String_RDB_Setting = 7, // A string read from the rom database, with config file
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};
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typedef struct
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{
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uint32_t dwSize;
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int32_t DefaultStartRange;
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int32_t SettingStartRange;
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int32_t MaximumSettings;
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int32_t NoDefault;
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int32_t DefaultLocation;
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void * handle;
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uint32_t(*GetSetting) (void * handle, int32_t ID);
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const char * (*GetSettingSz) (void * handle, int32_t ID, char * Buffer, int32_t BufferLen);
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void(*SetSetting) (void * handle, int32_t ID, uint32_t Value);
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void(*SetSettingSz) (void * handle, int32_t ID, const char * Value);
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void(*RegisterSetting) (void * handle, int32_t ID, int32_t DefaultID, SettingDataType Type,
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SettingType Location, const char * Category, const char * DefaultStr, uint32_t Value);
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void(*UseUnregisteredSetting) (int32_t ID);
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} PLUGIN_SETTINGS;
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typedef struct
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{
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uint32_t(*FindSystemSettingId) (void * handle, const char * Name);
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} PLUGIN_SETTINGS2;
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typedef struct
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{
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void(*FlushSettings) (void * handle);
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} PLUGIN_SETTINGS3;
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enum PLUGIN_TYPE
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{
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PLUGIN_TYPE_NONE = 0,
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PLUGIN_TYPE_RSP = 1,
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PLUGIN_TYPE_GFX = 2,
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PLUGIN_TYPE_AUDIO = 3,
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PLUGIN_TYPE_CONTROLLER = 4,
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};
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class CSettings;
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class CMainGui;
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class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin;
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class CPlugins :
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private CDebugSettings
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{
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public:
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//Functions
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CPlugins(const stdstr & PluginDir);
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~CPlugins();
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bool Initiate(CN64System * System);
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void RomOpened(void);
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void RomClosed(void);
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void SetRenderWindows ( CMainGui * RenderWindow, CMainGui * DummyWindow );
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void ConfigPlugin(uint32_t hParent, PLUGIN_TYPE Type);
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bool CopyPlugins(const stdstr & DstDir) const;
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void CreatePlugins(void);
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bool Reset(CN64System * System);
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bool ResetInUiThread(CN64System * System);
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void GameReset(void);
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inline CGfxPlugin * Gfx(void) const { return m_Gfx; }
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inline CAudioPlugin * Audio(void) const { return m_Audio; }
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inline CRSP_Plugin * RSP(void) const { return m_RSP; }
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inline CControl_Plugin * Control(void) const { return m_Control; }
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private:
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CPlugins(void); // Disable default constructor
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CPlugins(const CPlugins&); // Disable copy constructor
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CPlugins& operator=(const CPlugins&); // Disable assignment
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void DestroyGfxPlugin(void);
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void DestroyAudioPlugin(void);
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void DestroyRspPlugin(void);
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void DestroyControlPlugin(void);
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static void PluginChanged(CPlugins * _this);
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CMainGui * m_RenderWindow;
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CMainGui * m_DummyWindow;
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stdstr const m_PluginDir;
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//Plugins
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CGfxPlugin * m_Gfx;
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CAudioPlugin * m_Audio;
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CRSP_Plugin * m_RSP;
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CControl_Plugin * m_Control;
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stdstr m_GfxFile;
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stdstr m_AudioFile;
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stdstr m_RSPFile;
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stdstr m_ControlFile;
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};
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//Dummy Functions
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void DummyCheckInterrupts(void);
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void DummyFunction(void);
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