project64/Source/Project64/Logging.h

57 lines
1.9 KiB
C

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
typedef struct
{
bool GenerateLog;
/* Registers Log */
bool LogRDRamRegisters;
bool LogSPRegisters;
bool LogDPCRegisters;
bool LogDPSRegisters;
bool LogMIPSInterface;
bool LogVideoInterface;
bool LogAudioInterface;
bool LogPerInterface;
bool LogRDRAMInterface;
bool LogSerialInterface;
/* Pif Ram Log */
bool LogPRDMAOperations;
bool LogPRDirectMemLoads;
bool LogPRDMAMemLoads;
bool LogPRDirectMemStores;
bool LogPRDMAMemStores;
bool LogControllerPak;
/* Special Log */
bool LogCP0changes;
bool LogCP0reads;
bool LogTLB;
bool LogExceptions;
bool NoInterrupts;
bool LogCache;
bool LogRomHeader;
bool LogUnknown;
} LOG_OPTIONS;
extern LOG_OPTIONS g_LogOptions;
void EnterLogOptions ( HWND hwndOwner );
void StartLog ( void );
void StopLog ( void );
void LoadLogOptions ( LOG_OPTIONS * LogOptions, bool AlwaysFill );
void Log_LW ( uint32_t PC, uint32_t VAddr );
void Log_SW ( uint32_t PC, uint32_t VAddr, uint32_t Value );
void LogMessage ( const char * Message, ... );