80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/Settings/RecompilerSettings.h>
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#include <Project64-core/N64System/Recompiler/FunctionMapClass.h>
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#include <Project64-core/N64System/Recompiler/RecompilerMemory.h>
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#include <Project64-core/N64System/ProfilingClass.h>
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class CRecompiler :
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protected CDebugSettings,
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public CRecompilerSettings,
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public CFunctionMap,
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private CRecompMemory,
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private CSystemRegisters
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{
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public:
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enum REMOVE_REASON
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{
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Remove_InitialCode,
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Remove_Cache,
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Remove_ProtectedMem,
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Remove_ValidateFunc,
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Remove_TLB,
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Remove_DMA,
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Remove_StoreInstruc,
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};
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typedef void(*DelayFunc)();
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public:
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CRecompiler(CRegisters & Registers, CProfiling & Profile, bool & EndEmulation);
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~CRecompiler();
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void Run();
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void Reset();
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void ResetRecompCode(bool bAllocate);
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//Self modifying code methods
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void ClearRecompCode_Virt(uint32_t VirtualAddress, int32_t length, REMOVE_REASON Reason);
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void ClearRecompCode_Phys(uint32_t PhysicalAddress, int32_t length, REMOVE_REASON Reason);
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void ResetMemoryStackPos();
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uint32_t& MemoryStackPos() { return m_MemoryStack; }
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private:
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CRecompiler(); // Disable default constructor
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CRecompiler(const CRecompiler&); // Disable copy constructor
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CRecompiler& operator=(const CRecompiler&); // Disable assignment
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CCompiledFunc * CompilerCode();
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// Main loops for the different look up methods
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void RecompilerMain_VirtualTable();
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void RecompilerMain_VirtualTable_validate();
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void RecompilerMain_ChangeMemory();
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void RecompilerMain_Lookup();
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void RecompilerMain_Lookup_TLB();
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void RecompilerMain_Lookup_validate();
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void RecompilerMain_Lookup_validate_TLB();
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CCompiledFuncList m_Functions;
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CRegisters & m_Registers;
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CProfiling & m_Profile;
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bool & m_EndEmulation;
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uint32_t m_MemoryStack;
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//Quick access to registers
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uint32_t & PROGRAM_COUNTER;
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};
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