project64/Source/Project64-core/N64System/FramePerSecondClass.cpp

205 lines
5.9 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "FramePerSecondClass.h"
#include <Project64-core/N64System/N64Types.h>
#ifdef _WIN32
#include <Windows.h>
#endif
CFramePerSecond::CFramePerSecond()
{
m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
g_Settings->RegisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
g_Settings->RegisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
if (m_ScreenHertz == 0)
{
m_ScreenHertz = 60;
}
#ifdef _WIN32
LARGE_INTEGER Freq;
QueryPerformanceFrequency(&Freq);
m_Frequency = Freq.QuadPart;
#endif
Reset(true);
}
CFramePerSecond::~CFramePerSecond()
{
g_Settings->UnregisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
g_Settings->UnregisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
}
void CFramePerSecond::Reset(bool ClearDisplay)
{
m_CurrentFrame = 0;
m_LastFrame = 0;
for (int count = 0; count < NoOfFrames; count++)
{
m_Frames[count] = 0;
}
if (ClearDisplay)
{
#ifdef _WIN32
g_Notify->DisplayMessage2("");
#endif
return;
}
if (m_iFrameRateType == FR_VIs)
{
DisplayViCounter(0);
}
}
void CFramePerSecond::UpdateViCounter(void)
{
#ifdef _WIN32
if (m_iFrameRateType != FR_VIs && m_iFrameRateType != FR_PERCENT)
{
return;
}
if ((m_CurrentFrame & 7) == 0)
{
LARGE_INTEGER Time;
QueryPerformanceCounter(&Time);
m_Frames[(m_CurrentFrame >> 3) % NoOfFrames] = Time.QuadPart - m_LastFrame;
m_LastFrame = Time.QuadPart;
DisplayViCounter(0);
}
m_CurrentFrame += 1;
#endif
}
void CFramePerSecond::DisplayViCounter(uint32_t FrameRate)
{
#ifdef _WIN32
if (m_iFrameRateType == FR_VIs)
{
if (FrameRate != 0)
{
g_Notify->DisplayMessage2(stdstr_f("VI/s: %d.00", FrameRate).c_str());
}
else
{
if (m_CurrentFrame > (NoOfFrames << 3))
{
int64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_Frames[count];
}
g_Notify->DisplayMessage2(stdstr_f("VI/s: %.2f", m_Frequency / ((double)Total / (NoOfFrames << 3))).c_str());
}
else
{
g_Notify->DisplayMessage2("VI/s: -.--");
}
}
}
if (m_iFrameRateType == FR_PERCENT)
{
float Percent;
if (FrameRate != 0)
{
Percent = ((float)FrameRate) / m_ScreenHertz;
}
else
{
if (m_CurrentFrame > (NoOfFrames << 3))
{
int64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_Frames[count];
}
Percent = ((float)(m_Frequency / ((double)Total / (NoOfFrames << 3)))) / m_ScreenHertz;
}
else
{
g_Notify->DisplayMessage2("");
return;
}
}
g_Notify->DisplayMessage2(stdstr_f("%.1f %%", Percent * 100).c_str());
}
#endif
}
void CFramePerSecond::FrameRateTypeChanged(CFramePerSecond * _this)
{
_this->m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
_this->Reset(true);
}
void CFramePerSecond::ScreenHertzChanged(CFramePerSecond * _this)
{
_this->m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
_this->Reset(true);
}
void CFramePerSecond::UpdateDlCounter(void)
{
#ifdef _WIN32
if (m_iFrameRateType != FR_DLs)
{
return;
}
if ((m_CurrentFrame & 3) == 0) {
LARGE_INTEGER Time;
QueryPerformanceCounter(&Time);
m_Frames[(m_CurrentFrame >> 2) % NoOfFrames] = Time.QuadPart - m_LastFrame;
m_LastFrame = Time.QuadPart;
DisplayDlCounter(0);
}
m_CurrentFrame += 1;
#endif
}
void CFramePerSecond::DisplayDlCounter(uint32_t FrameRate)
{
#ifdef _WIN32
if (m_iFrameRateType != FR_DLs)
{
return;
}
if (FrameRate != 0)
{
g_Notify->DisplayMessage2(stdstr_f("DL/s: %d.00", FrameRate).c_str());
}
else
{
if (m_CurrentFrame > (NoOfFrames << 2))
{
int64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_Frames[count];
}
g_Notify->DisplayMessage2(stdstr_f("DL/s: %.1f", m_Frequency / ((double)Total / (NoOfFrames << 2))).c_str());
}
else
{
g_Notify->DisplayMessage2("DL/s: -.--");
}
}
#endif
}