205 lines
5.9 KiB
C++
205 lines
5.9 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "FramePerSecondClass.h"
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#include <Project64-core/N64System/N64Types.h>
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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CFramePerSecond::CFramePerSecond()
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{
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m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
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m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
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g_Settings->RegisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
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g_Settings->RegisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
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if (m_ScreenHertz == 0)
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{
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m_ScreenHertz = 60;
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}
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#ifdef _WIN32
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LARGE_INTEGER Freq;
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QueryPerformanceFrequency(&Freq);
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m_Frequency = Freq.QuadPart;
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#endif
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Reset(true);
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}
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CFramePerSecond::~CFramePerSecond()
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{
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g_Settings->UnregisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
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g_Settings->UnregisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
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}
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void CFramePerSecond::Reset(bool ClearDisplay)
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{
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m_CurrentFrame = 0;
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m_LastFrame = 0;
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for (int count = 0; count < NoOfFrames; count++)
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{
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m_Frames[count] = 0;
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}
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if (ClearDisplay)
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{
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#ifdef _WIN32
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g_Notify->DisplayMessage2("");
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#endif
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return;
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}
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if (m_iFrameRateType == FR_VIs)
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{
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DisplayViCounter(0);
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}
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}
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void CFramePerSecond::UpdateViCounter(void)
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{
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#ifdef _WIN32
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if (m_iFrameRateType != FR_VIs && m_iFrameRateType != FR_PERCENT)
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{
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return;
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}
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if ((m_CurrentFrame & 7) == 0)
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{
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LARGE_INTEGER Time;
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QueryPerformanceCounter(&Time);
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m_Frames[(m_CurrentFrame >> 3) % NoOfFrames] = Time.QuadPart - m_LastFrame;
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m_LastFrame = Time.QuadPart;
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DisplayViCounter(0);
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}
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m_CurrentFrame += 1;
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#endif
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}
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void CFramePerSecond::DisplayViCounter(uint32_t FrameRate)
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{
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#ifdef _WIN32
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if (m_iFrameRateType == FR_VIs)
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{
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if (FrameRate != 0)
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{
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g_Notify->DisplayMessage2(stdstr_f("VI/s: %d.00", FrameRate).c_str());
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}
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else
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{
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if (m_CurrentFrame > (NoOfFrames << 3))
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{
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int64_t Total;
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Total = 0;
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for (int count = 0; count < NoOfFrames; count++)
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{
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Total += m_Frames[count];
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}
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g_Notify->DisplayMessage2(stdstr_f("VI/s: %.2f", m_Frequency / ((double)Total / (NoOfFrames << 3))).c_str());
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}
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else
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{
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g_Notify->DisplayMessage2("VI/s: -.--");
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}
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}
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}
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if (m_iFrameRateType == FR_PERCENT)
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{
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float Percent;
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if (FrameRate != 0)
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{
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Percent = ((float)FrameRate) / m_ScreenHertz;
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}
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else
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{
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if (m_CurrentFrame > (NoOfFrames << 3))
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{
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int64_t Total;
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Total = 0;
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for (int count = 0; count < NoOfFrames; count++)
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{
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Total += m_Frames[count];
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}
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Percent = ((float)(m_Frequency / ((double)Total / (NoOfFrames << 3)))) / m_ScreenHertz;
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}
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else
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{
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g_Notify->DisplayMessage2("");
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return;
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}
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}
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g_Notify->DisplayMessage2(stdstr_f("%.1f %%", Percent * 100).c_str());
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}
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#endif
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}
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void CFramePerSecond::FrameRateTypeChanged(CFramePerSecond * _this)
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{
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_this->m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
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_this->Reset(true);
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}
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void CFramePerSecond::ScreenHertzChanged(CFramePerSecond * _this)
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{
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_this->m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
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_this->Reset(true);
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}
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void CFramePerSecond::UpdateDlCounter(void)
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{
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#ifdef _WIN32
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if (m_iFrameRateType != FR_DLs)
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{
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return;
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}
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if ((m_CurrentFrame & 3) == 0) {
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LARGE_INTEGER Time;
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QueryPerformanceCounter(&Time);
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m_Frames[(m_CurrentFrame >> 2) % NoOfFrames] = Time.QuadPart - m_LastFrame;
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m_LastFrame = Time.QuadPart;
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DisplayDlCounter(0);
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}
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m_CurrentFrame += 1;
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#endif
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}
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void CFramePerSecond::DisplayDlCounter(uint32_t FrameRate)
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{
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#ifdef _WIN32
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if (m_iFrameRateType != FR_DLs)
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{
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return;
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}
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if (FrameRate != 0)
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{
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g_Notify->DisplayMessage2(stdstr_f("DL/s: %d.00", FrameRate).c_str());
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}
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else
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{
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if (m_CurrentFrame > (NoOfFrames << 2))
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{
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int64_t Total;
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Total = 0;
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for (int count = 0; count < NoOfFrames; count++)
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{
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Total += m_Frames[count];
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}
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g_Notify->DisplayMessage2(stdstr_f("DL/s: %.1f", m_Frequency / ((double)Total / (NoOfFrames << 2))).c_str());
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}
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else
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{
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g_Notify->DisplayMessage2("DL/s: -.--");
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}
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}
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#endif
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} |