52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include "N64RomClass.h"
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#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
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#include <Project64-core/Plugins/PluginClass.h>
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class CCheats
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{
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public:
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CCheats();
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~CCheats(void);
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enum
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{
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MaxCheats = 50000,
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MaxGSEntries = 100,
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};
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void ApplyCheats(CMipsMemoryVM * MMU);
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void ApplyGSButton(CMipsMemoryVM * MMU);
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void LoadCheats(bool DisableSelected, CPlugins * Plugins);
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static bool IsValid16BitCode(const char * CheatString);
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private:
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struct GAMESHARK_CODE
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{
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uint32_t Command;
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uint16_t Value;
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};
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typedef std::vector<GAMESHARK_CODE> CODES;
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typedef std::vector<CODES> CODES_ARRAY;
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void LoadPermCheats(CPlugins * Plugins);
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const CN64Rom * m_Rom;
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CODES_ARRAY m_Codes;
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bool LoadCode(int32_t CheatNo, const char * CheatString);
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int32_t ApplyCheatEntry(CMipsMemoryVM * MMU, const CODES & CodeEntry, int32_t CurrentEntry, bool Execute);
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};
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