project64/Source/GlideHQ/TxTexCache.h

40 lines
1.2 KiB
C++

/*
* Texture Filtering
* Version: 1.0
*
* Copyright (C) 2007 Hiroshi Morii All Rights Reserved.
* Email koolsmoky(at)users.sourceforge.net
* Web http://www.3dfxzone.it/koolsmoky
*
* this is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* this is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __TXTEXCACHE_H__
#define __TXTEXCACHE_H__
#include "TxCache.h"
class TxTexCache : public TxCache
{
public:
~TxTexCache();
TxTexCache(int options, int cachesize, const char *path, const char *ident,
dispInfoFuncExt callback);
boolean add(uint64 checksum, /* checksum hi:palette low:texture */
GHQTexInfo *info);
};
#endif /* __TXTEXCACHE_H__ */