91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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#include <stdarg.h>
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "Util.h"
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#include "Debugger.h"
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#define SX(x) ((x)*rdp.scale_1024)
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#define SY(x) ((x)*rdp.scale_768)
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//
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// output - output debugger text
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//
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void output (float x, float y, int scale, const char *fmt, ...)
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{
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va_list ap;
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va_start(ap,fmt);
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vsprintf(out_buf, fmt, ap);
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va_end(ap);
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uint8_t c,r;
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for (uint32_t i=0; i<strlen(out_buf); i++)
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{
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c = ((out_buf[i]-32) & 0x1F) * 8;//<< 3;
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r = (((out_buf[i]-32) & 0xE0) >> 5) * 16;//<< 4;
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VERTEX v[4] = { { SX(x), SY(768-y), 1, 1, (float)c, r+16.0f, 0, 0, {0, 0, 0, 0} },
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{ SX(x+8), SY(768-y), 1, 1, c+8.0f, r+16.0f, 0, 0, {0, 0, 0, 0} },
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{ SX(x), SY(768-y-16), 1, 1, (float)c, (float)r, 0, 0, {0, 0, 0, 0} },
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{ SX(x+8), SY(768-y-16), 1, 1, c+8.0f, (float)r, 0, 0, {0, 0, 0, 0} }
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};
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if (!scale)
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{
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v[0].x = x;
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v[0].y = y;
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v[1].x = x+8;
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v[1].y = y;
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v[2].x = x;
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v[2].y = y-16;
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v[3].x = x+8;
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v[3].y = y-16;
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}
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ConvertCoordsKeep (v, 4);
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grDrawTriangle (&v[0], &v[1], &v[2]);
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grDrawTriangle (&v[1], &v[3], &v[2]);
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x+=8;
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}
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}
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