project64/Source/Glide64/CB/Glide64.cbp

199 lines
5.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Glide64" />
<Option makefile="Makefile.gcc" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="Config/;Texture/;Ucode/;Resources/;" />
<Build>
<Target title="Debug">
<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
<Option working_dir="../Plugin" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Option host_application="mupen64plus" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
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<MakeCommands>
<Build command="$make -f $makefile " />
<CompileFile command="" />
<Clean command="" />
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<Target title="Release">
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<Option working_dir="../Plugin" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DBUILD_DLL" />
<Add directory="../inc" />
<Add directory="$(WXDIR)/include" />
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<Linker>
<Add option="-s" />
<Add directory="../" />
<Add directory="../lib" />
<Add directory="$(WXDIR)/lib/gcc_lib" />
</Linker>
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<Compiler>
<Add option="`wx-config --cppflags`" />
<Add option="-fexceptions" />
<Add option="-fPIC" />
<Add option="-D__unix__" />
<Add directory="../inc" />
</Compiler>
<Linker>
<Add option="`wx-config --libs`" />
<Add option="-lglide3x" />
<Add option="../3dmathSIMD.o" />
<Add option="../FixedPoint.o" />
<Add option="../Texture.o" />
<Add directory="../lib" />
</Linker>
<Unit filename="../3dmath.cpp" />
<Unit filename="../3dmath.h" />
<Unit filename="../CRC.cpp">
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</Unit>
<Unit filename="../CRC.h">
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</Unit>
<Unit filename="../Combine.cpp" />
<Unit filename="../Combine.h" />
<Unit filename="../Config.cpp">
<Option virtualFolder="Config/" />
</Unit>
<Unit filename="../Config.h">
<Option virtualFolder="Config/" />
</Unit>
<Unit filename="../Debugger.cpp" />
<Unit filename="../Debugger.h" />
<Unit filename="../DepthBufferRender.cpp" />
<Unit filename="../DepthBufferRender.h" />
<Unit filename="../Ext_TxFilter.cpp" />
<Unit filename="../Ext_TxFilter.h" />
<Unit filename="../FBtoScreen.cpp" />
<Unit filename="../FBtoScreen.h" />
<Unit filename="../Gfx #1.3.h" />
<Unit filename="../GlideExtensions.h" />
<Unit filename="../Keys.cpp" />
<Unit filename="../Keys.h" />
<Unit filename="../Main.cpp" />
<Unit filename="../MiClWr16b.h">
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</Unit>
<Unit filename="../MiClWr32b.h">
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</Unit>
<Unit filename="../MiClWr8b.h">
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</Unit>
<Unit filename="../TexBuffer.cpp" />
<Unit filename="../TexBuffer.h" />
<Unit filename="../TexCache.cpp">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexCache.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexConv.h">
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</Unit>
<Unit filename="../TexLoad.h">
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</Unit>
<Unit filename="../TexLoad16b.h">
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</Unit>
<Unit filename="../TexLoad32b.h">
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</Unit>
<Unit filename="../TexLoad4b.h">
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</Unit>
<Unit filename="../TexLoad8b.h">
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</Unit>
<Unit filename="../TexMod.h">
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</Unit>
<Unit filename="../TexModCI.h">
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</Unit>
<Unit filename="../Util.cpp" />
<Unit filename="../Util.h" />
<Unit filename="../australia.xpm" />
<Unit filename="../brazil.xpm" />
<Unit filename="../c32.mac" />
<Unit filename="../cursor.h" />
<Unit filename="../font.h" />
<Unit filename="../france.xpm" />
<Unit filename="../japan.xpm" />
<Unit filename="../logo.xpm" />
<Unit filename="../main.h" />
<Unit filename="../rdp.cpp" />
<Unit filename="../rdp.h" />
<Unit filename="../russia.xpm" />
<Unit filename="../turbo3D.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode.h">
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</Unit>
<Unit filename="../ucode00.h">
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<Unit filename="../ucode09.h">
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</Unit>
<Unit filename="../ucode09rdp.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucodeFB.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../usa.xpm" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>