148 lines
5.3 KiB
C++
148 lines
5.3 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <list>
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typedef int BOOL;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef unsigned long DWORD;
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typedef unsigned __int64 QWORD;
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#ifndef PLUGIN_INFO_STRUCT
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#define PLUGIN_INFO_STRUCT
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typedef struct {
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WORD Version; /* Should be set to 1 */
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WORD Type; /* Set to PLUGIN_TYPE_GFX */
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char Name[100]; /* Name of the DLL */
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/* If DLL supports memory these memory options then set them to TRUE or FALSE
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if it does not support it */
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BOOL NormalMemory; /* a normal BYTE array */
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BOOL MemoryBswaped; /* a normal BYTE array where the memory has been pre
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bswap on a dword (32 bits) boundry */
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} PLUGIN_INFO;
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#endif
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// enum's
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enum SETTING_DATA_TYPE {
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Data_DWORD_General = 0, // A unsigned int setting used anywhere
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Data_String_General = 1, // A string setting used anywhere
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Data_DWORD_Game = 2, // A unsigned int associated with the current game
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Data_String_Game = 3, // A string associated with the current game
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Data_DWORD_RDB = 4, // A unsigned int associated with the current game in the rom database
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Data_String_RDB = 5, // A string associated with the current game in the rom database
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Data_DWORD_RDB_Setting = 6, // A unsigned int read from the rom database, with config file
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Data_String_RDB_Setting = 7, // A string read from the rom database, with config file
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};
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typedef struct {
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DWORD dwSize;
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int DefaultStartRange;
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int SettingStartRange;
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int MaximumSettings;
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int NoDefault;
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int DefaultLocation;
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void * handle;
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unsigned int (*GetSetting) ( void * handle, int ID );
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const char * (*GetSettingSz) ( void * handle, int ID, char * Buffer, int BufferLen );
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void (*SetSetting) ( void * handle, int ID, unsigned int Value );
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void (*SetSettingSz) ( void * handle, int ID, const char * Value );
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void (*RegisterSetting) ( void * handle, int ID, int DefaultID, SettingDataType Type,
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SettingType Location, const char * Category, const char * DefaultStr, DWORD Value );
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void (*UseUnregisteredSetting) (int ID);
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} PLUGIN_SETTINGS;
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typedef struct {
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unsigned int (*FindSystemSettingId) ( void * handle, const char * Name );
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} PLUGIN_SETTINGS2;
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typedef struct {
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void (*FlushSettings) ( void * handle );
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} PLUGIN_SETTINGS3;
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enum PLUGIN_TYPE {
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PLUGIN_TYPE_NONE = 0,
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PLUGIN_TYPE_RSP = 1,
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PLUGIN_TYPE_GFX = 2,
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PLUGIN_TYPE_AUDIO = 3,
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PLUGIN_TYPE_CONTROLLER = 4,
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};
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class CSettings;
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class CMainGui;
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class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin;
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class CPlugins :
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private CDebugSettings
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{
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public:
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//Functions
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CPlugins (const stdstr & PluginDir );
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~CPlugins ();
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bool Initiate ( CN64System * System );
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void RomOpened ( void );
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void RomClosed ( void );
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void SetRenderWindows ( CMainGui * RenderWindow, CMainGui * DummyWindow );
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void ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type );
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bool CopyPlugins ( const stdstr & DstDir ) const;
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void CreatePlugins ( void );
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bool Reset ( CN64System * System );
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bool ResetInUiThread ( CN64System * System );
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void GameReset ( void );
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inline CGfxPlugin * Gfx ( void) const { return m_Gfx; };
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inline CAudioPlugin * Audio ( void) const { return m_Audio; };
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inline CRSP_Plugin * RSP ( void) const { return m_RSP; };
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inline CControl_Plugin * Control ( void) const { return m_Control; };
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private:
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CPlugins(void); // Disable default constructor
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CPlugins(const CPlugins&); // Disable copy constructor
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CPlugins& operator=(const CPlugins&); // Disable assignment
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// void Reset ( PLUGIN_TYPE Type );
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void CreatePluginDir ( const stdstr & DstDir ) const;
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void DestroyGfxPlugin ( void );
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void DestroyAudioPlugin ( void );
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void DestroyRspPlugin ( void );
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void DestroyControlPlugin ( void );
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static void PluginChanged ( CPlugins * _this );
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//Common Classes
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CMainGui * m_RenderWindow;
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CMainGui * m_DummyWindow;
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stdstr const m_PluginDir;
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//Plugins
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CGfxPlugin * m_Gfx;
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CAudioPlugin * m_Audio;
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CRSP_Plugin * m_RSP;
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CControl_Plugin * m_Control;
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stdstr m_GfxFile;
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stdstr m_AudioFile;
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stdstr m_RSPFile;
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stdstr m_ControlFile;
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};
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//Dummy Functions
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void DummyCheckInterrupts ( void );
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void DummyFunction (void);
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