project64/Source/Project64/Settings/Settings Class.h

293 lines
9.8 KiB
C++

#pragma once
#include "SettingType/SettingsType-Base.h"
/*#ifndef __SETTINGS_CLASS__H__
#define __SETTINGS_CLASS__H__
#pragma warning(disable:4786)
#include "..\Settings.h"
#include "..\Support.h"
#include <string>
#include <map> //stl map
typedef unsigned long DWORD;
typedef const char * LPCSTR;
*/
enum SettingDataType {
Data_DWORD = 0,
Data_String = 1,
Data_CPUTYPE = 2,
Data_SelfMod = 3,
Data_OnOff = 4,
Data_YesNo = 5,
Data_SaveChip = 6
};
/*
class CSettingInfo {
public:
CSettingInfo ( void ) {
this->Type = No_Default;
this->DefaultValue = No_Default;
this->StartOfRange = No_Default;
this->DataType = Data_DWORD;
this->Location = ConstValue;
this->Name = "";
this->SubNode = "";
this->Value = 0;
}
CSettingInfo ( SettingID Type, SettingID DefaultValue, SettingDataType DataType,
SettingLocation Location, LPCSTR Name, LPCSTR SubNode = NULL, DWORD Value = 0, SettingID StartOfRange = No_Default )
{
this->Type = Type;
this->DefaultValue = DefaultValue;
this->DataType = DataType;
this->Location = Location;
this->Name = Name;
this->SubNode = SubNode;
this->Value = Value;
if (StartOfRange == No_Default) {
this->StartOfRange = Type;
} else {
this->StartOfRange = StartOfRange;
}
}
SettingID Type;
SettingID DefaultValue;
SettingID StartOfRange;
SettingDataType DataType;
SettingLocation Location;
stdstr Name; //if in the registry this it the Registry key name
stdstr SubNode;
DWORD Value;
};
class CN64System;
class CMainGui;
typedef std::map<SettingID, CSettingInfo> SETTING_MAP;
class CTempInfo {
public:
SettingID Type;
SettingDataType DataType;
char * String;
DWORD Value;
CTempInfo ( CTempInfo const &b ) {
this->Type = b.Type;
this->DataType = b.DataType;
this->Value = b.Value;
this->String = NULL;
if (b.DataType == Data_String && b.String != NULL) {
this->String = new char [(strlen(b.String) + 1)];
strcpy(this->String,b.String);
}
}
CTempInfo ( SettingID Type, const char * String ) {
this->Type = Type;
this->DataType = Data_String;
this->String = new char [(strlen(String) + 1)];
strcpy(this->String,String);
this->Value = 0;
}
CTempInfo ( SettingID Type, DWORD Value ) {
this->Type = Type;
this->DataType = Data_DWORD;
this->String = 0;
this->Value = Value;
}
~CTempInfo ( void ) {
if (DataType == Data_String && String != NULL) {
delete [] String;
}
}
};
typedef std::map<SettingID, CTempInfo> TEMP_SETTING_MAP;
class CNotification;
class CriticalSection;
class CSettings {
public:
typedef void (* SettingChangedFunc)(void *);
private:
char Registrylocation[255];
int RegistryKey;
typedef struct {
SettingID Type;
void * Data;
SettingChangedFunc Func;
} SETTING_CHANGED_CB;
typedef std::list<SETTING_CHANGED_CB> SETTING_CHANGED_CB_LIST;
SETTING_MAP SettingInfo;
TEMP_SETTING_MAP TempKeys;
CIniFile * RomIniFile;
CIniFile * CheatIniFile;
CIniFile * SettingsIniFile;
CriticalSection m_CS;
SETTING_CHANGED_CB_LIST m_CBDwordList;
void AddHowToHandleSetting (void);
static void DisplayConfigWindow (CSettings * _this);
void UnknownSetting (SettingID Type);
public:
CSettings(void);
~CSettings(void);
bool Initilize ( const char * AppName );
void Config (void * ParentWindow, CN64System * System, CMainGui * Gui);
void ConfigRom (void * ParentWindow, CMainGui * Gui);
//Load a DWORD value from the settings, if value is not in settings then the passed
//DWORD is unchanged.
void Load(SettingID Type, DWORD & Value);
void Load(SettingID Type, char * Buffer, int BufferSize);
//return the values
bool LoadBool ( SettingID Type );
DWORD LoadDword ( SettingID Type );
stdstr LoadString ( SettingID Type );
//Update the settings
void SaveBool ( SettingID Type, bool Value );
void SaveDword ( SettingID Type, DWORD Value );
void SaveString ( SettingID Type, const char * Buffer );
// static functions for plugins
static DWORD GetSetting ( CSettings * _this, SettingID Type );
static LPCSTR GetSettingSz ( CSettings * _this, SettingID Type, char * Buffer, int BufferSize );
static void SetSetting ( CSettings * _this, SettingID ID, unsigned int Value );
static void SetSettingSz ( CSettings * _this, SettingID ID, const char * Value );
static void RegisterSetting ( CSettings * _this, SettingID ID, SettingID DefaultID, SettingDataType Type,
SettingLocation Location, const char * Category, const char * DefaultStr,
DWORD Value );
// plugin call backs
void (*UnknownSetting_RSP) ( int ID );
void (*UnknownSetting_GFX) ( int ID );
void (*UnknownSetting_AUDIO) ( int ID );
void (*UnknownSetting_CTRL) ( int ID );
//Register Notification of change
void RegisterChangeCB(SettingID Type,void * Data, SettingChangedFunc Func);
void UnregisterChangeCB(SettingID Type,void * Data, SettingChangedFunc Func);
};
extern CSettings * _Settings;
#endif*/
class CSettings {
public:
typedef void (* SettingChangedFunc)(void *);
private:
void AddHandler ( SettingID TypeID, CSettingType * Handler );
void AddHowToHandleSetting (void);
void UnknownSetting (SettingID Type);
typedef struct _SETTING_CHANGED_CB
{
void * Data;
SettingChangedFunc Func;
_SETTING_CHANGED_CB * Next;
} SETTING_CHANGED_CB;
typedef std::map<SettingID, SETTING_CHANGED_CB *> SETTING_CALLBACK;
typedef std::map<SettingID, CSettingType *> SETTING_MAP;
typedef SETTING_MAP::iterator SETTING_HANDLER;
public:
CSettings(void);
~CSettings(void);
bool Initilize ( const char * AppName );
//return the values
bool LoadBool ( SettingID Type );
bool LoadBool ( SettingID Type, bool & Value );
bool LoadBoolIndex ( SettingID Type, int index );
bool LoadBoolIndex ( SettingID Type, int index , bool & Value );
DWORD LoadDword ( SettingID Type );
bool LoadDword ( SettingID Type, DWORD & Value);
DWORD LoadDwordIndex ( SettingID Type, int index );
bool LoadDwordIndex ( SettingID Type, int index, DWORD & Value);
stdstr LoadString ( SettingID Type );
bool LoadString ( SettingID Type, stdstr & Value );
bool LoadString ( SettingID Type, char * Buffer, int BufferSize );
stdstr LoadStringIndex ( SettingID Type, int index );
bool LoadStringIndex ( SettingID Type, int index, stdstr & Value );
bool LoadStringIndex ( SettingID Type, int index, char * Buffer, int BufferSize );
//Load the default value for the setting
bool LoadDefaultBool ( SettingID Type );
void LoadDefaultBool ( SettingID Type, bool & Value );
bool LoadDefaultBoolIndex ( SettingID Type, int index );
void LoadDefaultBoolIndex ( SettingID Type, int index , bool & Value );
DWORD LoadDefaultDword ( SettingID Type );
void LoadDefaultDword ( SettingID Type, DWORD & Value);
DWORD LoadDefaultDwordIndex ( SettingID Type, int index );
void LoadDefaultDwordIndex ( SettingID Type, int index, DWORD & Value);
stdstr LoadDefaultString ( SettingID Type );
void LoadDefaultString ( SettingID Type, stdstr & Value );
void LoadDefaultString ( SettingID Type, char * Buffer, int BufferSize );
stdstr LoadDefaultStringIndex ( SettingID Type, int index );
void LoadDefaultStringIndex ( SettingID Type, int index, stdstr & Value );
void LoadDefaultStringIndex ( SettingID Type, int index, char * Buffer, int BufferSize );
//Update the settings
void SaveBool ( SettingID Type, bool Value );
void SaveBoolIndex ( SettingID Type, int index, bool Value );
void SaveDword ( SettingID Type, DWORD Value );
void SaveDwordIndex ( SettingID Type, int index, DWORD Value );
void SaveString ( SettingID Type, const stdstr & Value );
void SaveStringIndex ( SettingID Type, int index, const stdstr & Value );
void SaveString ( SettingID Type, const char * Buffer );
void SaveStringIndex ( SettingID Type, int index, const char * Buffer );
// Delete a setting
void DeleteSetting ( SettingID Type );
void DeleteSettingIndex ( SettingID Type, int index );
//Register Notification of change
void RegisterChangeCB ( SettingID Type, void * Data, SettingChangedFunc Func);
void UnregisterChangeCB ( SettingID Type, void * Data, SettingChangedFunc Func);
// information about setting
SettingType GetSettingType ( SettingID Type );
bool IndexBasedSetting ( SettingID Type );
void SettingTypeChanged ( SettingType Type );
// static functions for plugins
static DWORD GetSetting ( CSettings * _this, SettingID Type );
static LPCSTR GetSettingSz ( CSettings * _this, SettingID Type, char * Buffer, int BufferSize );
static void SetSetting ( CSettings * _this, SettingID ID, unsigned int Value );
static void SetSettingSz ( CSettings * _this, SettingID ID, const char * Value );
static void RegisterSetting ( CSettings * _this, SettingID ID, SettingID DefaultID, SettingDataType DataType,
SettingType Type, const char * Category, const char * DefaultStr,
DWORD Value );
static DWORD FindGameSetting ( CSettings * _this, char * Name );
private:
void NotifyCallBacks ( SettingID Type );
SETTING_MAP m_SettingInfo;
SETTING_CALLBACK m_Callback;
};
extern CSettings * _Settings;