project64/Source/Project64/Plugins/Plugin Class.h

115 lines
3.7 KiB
C++

#ifndef __PLUGIN_CLASS__H__
#define __PLUGIN_CLASS__H__
#include "..\N64 System.h"
#include <list>
typedef int BOOL;
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned long DWORD;
typedef unsigned __int64 QWORD;
#ifndef PLUGIN_INFO_STRUCT
#define PLUGIN_INFO_STRUCT
typedef struct {
WORD Version; /* Should be set to 1 */
WORD Type; /* Set to PLUGIN_TYPE_GFX */
char Name[100]; /* Name of the DLL */
/* If DLL supports memory these memory options then set them to TRUE or FALSE
if it does not support it */
BOOL NormalMemory; /* a normal BYTE array */
BOOL MemoryBswaped; /* a normal BYTE array where the memory has been pre
bswap on a dword (32 bits) boundry */
} PLUGIN_INFO;
#endif
// enum's
enum SETTING_DATA_TYPE {
Data_DWORD_General, // A unsigned int setting used anywhere
Data_String_General, // A string setting used anywhere
Data_DWORD_Game, // A unsigned int associated with the current game
Data_String_Game, // A string associated with the current game
Data_DWORD_RDB, // A unsigned int associated with the current game in the rom database
Data_String_RDB, // A string associated with the current game in the rom database
};
typedef struct {
DWORD dwSize;
int DefaultStartRange;
int SettingStartRange;
int MaximumSettings;
int NoDefault;
int DefaultLocation;
void * handle;
unsigned int (*GetSetting) ( void * handle, int ID );
const char * (*GetSettingSz) ( void * handle, int ID, char * Buffer, int BufferLen );
void (*SetSetting) ( void * handle, int ID, unsigned int Value );
void (*SetSettingSz) ( void * handle, int ID, const char * Value );
void (*RegisterSetting) ( void * handle, int ID, int DefaultID, SettingDataType Type,
SettingType Location, const char * Category, const char * DefaultStr, DWORD Value );
void (*UseUnregisteredSetting) (int ID);
} PLUGIN_SETTINGS;
typedef struct {
unsigned int (*FindSystemSettingId) ( void * handle, const char * Name );
} PLUGIN_SETTINGS2;
enum PLUGIN_TYPE {
PLUGIN_TYPE_NONE = 0,
PLUGIN_TYPE_RSP = 1,
PLUGIN_TYPE_GFX = 2,
PLUGIN_TYPE_AUDIO = 3,
PLUGIN_TYPE_CONTROLLER = 4,
};
class CSettings;
class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin;
class CPlugins {
//Common Classes
CMainGui * _RenderWindow;
CMainGui * _DummyWindow;
stdstr const m_PluginDir;
void CreatePlugins ( void );
void CreatePluginDir ( const stdstr & DstDir ) const;
//Plugins
CGfxPlugin * m_Gfx;
CAudioPlugin * m_Audio;
CRSP_Plugin * m_RSP;
CControl_Plugin * m_Control;
public:
//Functions
CPlugins (const stdstr & PluginDir );
~CPlugins ();
bool Initiate ( void );
bool InitiateMainThread ( void );
void SetRenderWindows ( CMainGui * RenderWindow, CMainGui * DummyWindow );
void ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type );
void CopyPlugins ( const stdstr & DstDir ) const;
void Reset ( void );
void Reset ( PLUGIN_TYPE Type );
void GameReset ( void );
void ShutDownPlugins ( void );
inline CGfxPlugin * Gfx ( void) const { return m_Gfx; };
inline CAudioPlugin * Audio ( void) const { return m_Audio; };
inline CRSP_Plugin * RSP ( void) const { return m_RSP; };
inline CControl_Plugin * Control ( void) const { return m_Control; };
};
//Dummy Functions
void DummyCheckInterrupts ( void );
void DummyFunction (void);
#endif