N64 Emulator
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[README.md] Reword and remove superfluous wording
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Under the requisites including sound card and storage is redundant, since every computer that runs Windows XP comes with audio capabilities, and storage is not a concern since who doesn't have 5MB of storage available.

After this commit, please do not add other modifications to the README.md unless there has been a significant development (like Android version coming back). For the meantime, we believe it is already good as-is.
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README.md

Project64 - Nintendo 64 Emulator

Project64 is a free and open-source emulator for the Nintendo 64 and 64DD written in C++.

It offers a simple-to-use user interface and includes a featureful debugger for developers.

System Requirements

  • Operating System
    • Windows XP/Vista/7/8/10
  • CPU
    • Intel or AMD processor with SSE2 support
  • RAM
    • 512MB or more
  • Graphics card:
    • DirectX 8 capable (Jabo's Direct3D8)
    • OpenGL 1.1 capable (Project64 Video)
    • OpenGL 3.3 capable (GLideN64)

How to use

(Games not included - do not ask for ROMs.)

Stable Builds

Installer for the latest stable release: https://www.pj64-emu.com/download/project64-latest

Follow the instructions in the setup window to complete the installation.

Development Builds

Development Builds are based off the latest source at GitHub. This allows you to use the latest changes straight away, though these changes may not be fully tested and have issues.

Official buildbot: https://www.pj64-emu.com/nightly-builds

AppVeyor (Windows x86/x64): Build status

Note: x64 builds are NOT recommended for regular use. They are incomplete and very experimental. Due to this, x64 builds are currently slower than 32-bit builds.

Support

Visit the FAQ page for help: https://www.pj64-emu.com/support-project64.html

Join the official Project64 Discord Server to report bugs/issues and seek additional help from Project64 developers and the community: https://discord.gg/ys69Dak

License

Project64 is licensed under the GNU General Public License v2.0.