75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
#include "SyncEvent.h"
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <pthread.h>
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#endif
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SyncEvent::SyncEvent(bool bManualReset)
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{
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#ifdef _WIN32
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m_Event = CreateEvent(nullptr, bManualReset, FALSE, nullptr);
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#else
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m_signalled = false;
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m_Event = new pthread_mutex_t;
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m_cond = new pthread_cond_t;
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pthread_mutex_init((pthread_mutex_t*)m_Event, nullptr);
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pthread_cond_init((pthread_cond_t*)m_cond, nullptr);
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#endif
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}
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SyncEvent::~SyncEvent()
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{
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#ifdef _WIN32
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CloseHandle(m_Event);
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#else
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pthread_mutex_destroy((pthread_mutex_t*)m_Event);
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pthread_cond_destroy((pthread_cond_t*)m_cond);
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delete (pthread_mutex_t*)m_Event;
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delete (pthread_cond_t*)m_cond;
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#endif
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}
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void SyncEvent::Trigger()
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{
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#ifdef _WIN32
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SetEvent(m_Event);
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#else
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pthread_mutex_lock((pthread_mutex_t*)m_Event);
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m_signalled = true;
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pthread_mutex_unlock((pthread_mutex_t*)m_Event);
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pthread_cond_signal((pthread_cond_t*)m_cond);
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#endif
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}
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bool SyncEvent::IsTriggered(int32_t iWaitTime) const
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{
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#ifdef _WIN32
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return (WAIT_OBJECT_0 == WaitForSingleObject(m_Event, iWaitTime));
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#else
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pthread_mutex_lock((pthread_mutex_t*)m_Event);
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while (!m_signalled)
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{
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pthread_cond_wait((pthread_cond_t*)m_cond, (pthread_mutex_t*)m_Event);
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}
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pthread_mutex_unlock((pthread_mutex_t*)m_Event);
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return true;
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#endif
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}
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void SyncEvent::Reset()
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{
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#ifdef _WIN32
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ResetEvent(m_Event);
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#else
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pthread_mutex_lock((pthread_mutex_t*)m_Event);
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m_signalled = false;
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pthread_mutex_unlock((pthread_mutex_t*)m_Event);
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#endif
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}
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void * SyncEvent::GetHandle()
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{
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return m_Event;
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}
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