94 lines
4.3 KiB
C++
94 lines
4.3 KiB
C++
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
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// Copyright(C) 2002 Dave2001
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#pragma once
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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void vbo_draw();
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class GLCache
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{
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public:
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static void ResetCache(void);
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static void glActiveTexture(GLenum texture);
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static void glBindTexture(GLenum target, GLuint texture);
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static void glBlendEquation(GLenum mode);
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static void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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static void glBlendFunc(GLenum sfactor, GLenum dfactor);
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static void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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static void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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static void glClearDepthf(GLclampf depth);
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static void glCullFace(GLenum mode);
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static void glDepthFunc(GLenum func);
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static void glDepthMask(GLboolean flag);
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static void glDepthRangef(GLclampf zNear, GLclampf zFar);
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static void glEnableDisable(GLenum cap, bool enable);
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static void glPolygonOffset(GLfloat factor, GLfloat units);
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static void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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static void glUseProgram(GLuint program);
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static void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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static void glFrontFace(GLenum mode);
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private:
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static void glEnableDisableItem(GLenum cap, bool enable, bool & cached_state, const char * StateName);
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static GLenum m_cached_texture;
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static GLenum m_cached_mode;
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static GLenum m_cached_modeRGB;
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static GLenum m_cached_modeAlpha;
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static GLenum m_cached_sfactor;
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static GLenum m_cached_dfactor;
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static GLenum m_cached_BlendFuncSeparate_srcRGB;
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static GLenum m_cached_BlendFuncSeparate_dstRGB;
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static GLenum m_cached_BlendFuncSeparate_srcAlpha;
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static GLenum m_cached_BlendFuncSeparate_dstAlpha;
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static GLclampf m_cached_depth;
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static GLenum m_cached_CullFace_mode;
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static GLenum m_cached_func;
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static GLboolean m_cached_DepthMask_flag;
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static GLclampf m_cached_zNear;
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static GLclampf m_cached_zFar;
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static bool m_cached_BLEND;
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static bool m_cached_CULL_FACE;
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static bool m_cached_DEPTH_TEST;
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static bool m_cached_DITHER;
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static bool m_cached_POLYGON_OFFSET_FILL;
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static bool m_cached_SAMPLE_ALPHA_TO_COVERAGE;
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static bool m_cached_SAMPLE_COVERAGE;
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static bool m_cached_SCISSOR_TEST;
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static bool m_cached_STENCIL_TEST;
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static GLenum m_cached_FrontFace_mode;
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static GLfloat m_cached_factor;
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static GLfloat m_cached_units;
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static GLclampf m_cached_red, m_cached_green, m_cached_blue, m_cached_alpha;
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static GLint m_cached_x, m_cached_y;
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static GLsizei m_cached_width, m_cached_height;
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static GLuint m_cached_program;
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static GLint m_Viewport_cached_x, m_Viewport_cached_y;
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static GLsizei m_Viewport_cached_width, m_Viewport_cached_height;
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};
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#define glActiveTexture(texture) GLCache::glActiveTexture(texture)
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#define glBindTexture(target, texture) GLCache::glBindTexture(target, texture)
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#define glBlendEquation(mode) GLCache::glBlendEquation(mode)
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#define glBlendEquationSeparate(modeRGB, modeAlpha) GLCache::glBlendEquationSeparate(modeRGB, modeAlpha)
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#define glBlendFunc(sfactor, dfactor) GLCache::glBlendFunc(sfactor, dfactor)
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#define glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha) GLCache::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)
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#define glClearColor(red, green, blue, alpha) GLCache::glClearColor(red, green, blue, alpha)
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#define glClearDepthf(depth) GLCache::glClearDepthf(depth)
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#define glCullFace(mode) GLCache::glCullFace(mode)
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#define glDepthFunc(func) GLCache::glDepthFunc(func)
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#define glDepthMask(flag) GLCache::glDepthMask(flag)
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#define glDepthRangef(zNear, zFar) GLCache::glDepthRangef(zNear, zFar)
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#define glDisable(cap) GLCache::glEnableDisable(cap, false)
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#define glEnable(cap) GLCache::glEnableDisable(cap, true)
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#define glFrontFace(mode) GLCache::glFrontFace(mode)
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#define glPolygonOffset(factor, units) GLCache::glPolygonOffset(factor, units)
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#define glScissor(x, y, width, height) GLCache::glScissor(x, y, width, height)
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#define glUseProgram(program) GLCache::glUseProgram(program)
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#define glViewport(x, y, width, height) GLCache::glViewport(x, y, width, height)
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