665 lines
22 KiB
C++
665 lines
22 KiB
C++
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64.
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// Copyright(C) 2015 Gilles Siberlin
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// Copyright(C) 2007 - 2009 Richard Goedeken
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// Copyright(C) 2007 - 2008 Ebenblues
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// Copyright(C) 2003 JttL
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// Copyright(C) 2002 Hacktarux
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include "OpenSLES.h"
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#include <Project64-audio/trace.h>
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#include <Project64-audio/SettingsID.h>
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#include <Project64-audio/AudioMain.h>
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#ifdef ANDROID
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#endif
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#ifdef ANDROID
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typedef struct threadLock_
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{
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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volatile unsigned char value;
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volatile unsigned char limit;
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} threadLock;
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#endif
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/* Default start-time size of primary buffer (in equivalent output samples).
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This is the buffer where audio is loaded after it's extracted from n64's memory. */
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enum { PRIMARY_BUFFER_SIZE = 16384 };
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/* Size of a single secondary buffer, in output samples. This is the requested size of OpenSLES's
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hardware buffer, this should be a power of two. */
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enum { SECONDARY_BUFFER_SIZE = 1024 };
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/* This is the requested number of OpenSLES's hardware buffers */
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enum { SECONDARY_BUFFER_NBR = 2 };
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/* This sets default frequency what is used if rom doesn't want to change it.
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Probably only game that needs this is Zelda: Ocarina Of Time Master Quest
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*NOTICE* We should try to find out why Demos' frequencies are always wrong
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They tend to rely on a default frequency, apparently, never the same one ;) */
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enum { DEFAULT_FREQUENCY = 33600 };
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/* number of bytes per sample */
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enum
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{
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N64_SAMPLE_BYTES = 4,
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SLES_SAMPLE_BYTES = 4,
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};
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/* Pointer to the primary audio buffer */
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uint8_t * g_primaryBuffer = NULL;
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/* Size of the primary buffer */
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uint32_t g_primaryBufferBytes = 0;
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/* Pointer to secondary buffers */
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uint8_t ** g_secondaryBuffers = NULL;
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/* Size of a single secondary buffer */
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uint32_t g_secondaryBufferBytes = 0;
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/* Position in the primary buffer where next audio chunk should be placed */
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uint32_t g_primaryBufferPos = 0;
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/* Index of the next secondary buffer available */
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uint32_t g_secondaryBufferIndex = 0;
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/* Audio frequency, this is usually obtained from the game, but for compatibility we set default value */
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uint32_t g_GameFreq = DEFAULT_FREQUENCY;
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/* SpeedFactor is used to increase/decrease game playback speed */
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uint32_t g_speed_factor = 100;
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/* Output Audio frequency */
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int g_OutputFreq = 44100;
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/* Indicate that the audio plugin failed to initialize, so the emulator can keep running without sound */
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bool g_critical_failure = false;
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#ifdef ANDROID
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/* Thread Lock */
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threadLock g_lock;
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/* Engine interfaces */
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SLObjectItf g_engineObject = NULL;
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SLEngineItf g_engineEngine = NULL;
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/* Output mix interfaces */
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SLObjectItf g_outputMixObject = NULL;
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/* Player interfaces */
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SLObjectItf g_playerObject = NULL;
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SLPlayItf g_playerPlay = NULL;
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/* Buffer queue interfaces */
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SLAndroidSimpleBufferQueueItf g_bufferQueue = NULL;
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#endif
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static bool CreatePrimaryBuffer(void)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Start");
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unsigned int primaryBytes = (unsigned int)(PRIMARY_BUFFER_SIZE * N64_SAMPLE_BYTES);
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Allocating memory for primary audio buffer: %i bytes.", primaryBytes);
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g_primaryBuffer = new uint8_t[primaryBytes];
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if (g_primaryBuffer == NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "g_primaryBuffer == NULL");
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done (res: false)");
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return false;
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}
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memset(g_primaryBuffer, 0, primaryBytes);
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g_primaryBufferBytes = primaryBytes;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done (res: True)");
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return true;
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}
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static void CloseAudio(void)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Start");
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g_primaryBufferPos = 0;
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g_secondaryBufferIndex = 0;
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/* Delete Primary buffer */
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if (g_primaryBuffer != NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Delete g_primaryBuffer (%p)", g_primaryBuffer);
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g_primaryBufferBytes = 0;
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delete[] g_primaryBuffer;
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g_primaryBuffer = NULL;
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}
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/* Delete Secondary buffers */
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if (g_secondaryBuffers != NULL)
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{
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for (uint32_t i = 0; i < SECONDARY_BUFFER_NBR; i++)
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{
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if (g_secondaryBuffers[i] != NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Delete g_secondaryBuffers[%d] (%p)", i, g_secondaryBuffers[i]);
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delete[] g_secondaryBuffers[i];
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g_secondaryBuffers[i] = NULL;
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}
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}
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g_secondaryBufferBytes = 0;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Delete g_secondaryBuffers (%p)", g_secondaryBuffers);
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delete[] g_secondaryBuffers;
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g_secondaryBuffers = NULL;
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}
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#ifdef ANDROID
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/* Destroy buffer queue audio player object, and invalidate all associated interfaces */
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if (g_playerObject != NULL)
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{
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SLuint32 state = SL_PLAYSTATE_PLAYING;
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(*g_playerPlay)->SetPlayState(g_playerPlay, SL_PLAYSTATE_STOPPED);
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while (state != SL_PLAYSTATE_STOPPED)
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{
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(*g_playerPlay)->GetPlayState(g_playerPlay, &state);
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}
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(*g_playerObject)->Destroy(g_playerObject);
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g_playerObject = NULL;
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g_playerPlay = NULL;
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g_bufferQueue = NULL;
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}
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/* Destroy output mix object, and invalidate all associated interfaces */
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if (g_outputMixObject != NULL)
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{
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(*g_outputMixObject)->Destroy(g_outputMixObject);
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g_outputMixObject = NULL;
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}
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/* Destroy engine object, and invalidate all associated interfaces */
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if (g_engineObject != NULL)
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{
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(*g_engineObject)->Destroy(g_engineObject);
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g_engineObject = NULL;
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g_engineEngine = NULL;
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}
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/* Destroy thread Locks */
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pthread_cond_signal(&(g_lock.cond));
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pthread_mutex_unlock(&(g_lock.mutex));
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pthread_cond_destroy(&(g_lock.cond));
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pthread_mutex_destroy(&(g_lock.mutex));
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#endif
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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}
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static bool CreateSecondaryBuffers(void)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Start");
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bool status = true;
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unsigned int secondaryBytes = (unsigned int)(SECONDARY_BUFFER_SIZE * SLES_SAMPLE_BYTES);
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Allocating memory for %d secondary audio buffers: %i bytes.", SECONDARY_BUFFER_NBR, secondaryBytes);
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/* Allocate number of secondary buffers */
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g_secondaryBuffers = new uint8_t *[SECONDARY_BUFFER_NBR];
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if (g_secondaryBuffers == NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "g_secondaryBuffers == NULL");
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done (res: false)");
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return false;
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}
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/* Allocate size of each secondary buffers */
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for (uint32_t i = 0; i < SECONDARY_BUFFER_NBR; i++)
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{
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g_secondaryBuffers[i] = new uint8_t[secondaryBytes];
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if (g_secondaryBuffers[i] == NULL)
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{
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status = false;
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break;
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}
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memset(g_secondaryBuffers[i], 0, secondaryBytes);
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}
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g_secondaryBufferBytes = secondaryBytes;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done (res: %s)", status ? "True" : "False");
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return status;
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}
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static int resample(unsigned char *input, int /*input_avail*/, int oldsamplerate, unsigned char *output, int output_needed, int newsamplerate)
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{
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int *psrc = (int*)input;
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int *pdest = (int*)output;
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int i = 0, j = 0;
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#ifdef USE_SPEEX
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spx_uint32_t in_len, out_len;
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if (Resample == RESAMPLER_SPEEX)
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{
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if (spx_state == NULL)
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{
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spx_state = speex_resampler_init(2, oldsamplerate, newsamplerate, ResampleQuality, &error);
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if (spx_state == NULL)
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{
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memset(output, 0, output_needed);
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return 0;
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}
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}
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speex_resampler_set_rate(spx_state, oldsamplerate, newsamplerate);
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in_len = input_avail / 4;
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out_len = output_needed / 4;
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if ((error = speex_resampler_process_interleaved_int(spx_state, (const spx_int16_t *)input, &in_len, (spx_int16_t *)output, &out_len)))
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{
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memset(output, 0, output_needed);
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return input_avail; // number of bytes consumed
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}
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return in_len * 4;
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}
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#endif
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#ifdef USE_SRC
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if (Resample == RESAMPLER_SRC)
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{
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// the high quality resampler needs more input than the samplerate ratio would indicate to work properly
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if (input_avail > output_needed * 3 / 2)
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input_avail = output_needed * 3 / 2; // just to avoid too much short-float-short conversion time
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if (_src_len < input_avail * 2 && input_avail > 0)
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{
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if (_src) free(_src);
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_src_len = input_avail * 2;
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_src = malloc(_src_len);
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}
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if (_dest_len < output_needed * 2 && output_needed > 0)
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{
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if (_dest) free(_dest);
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_dest_len = output_needed * 2;
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_dest = malloc(_dest_len);
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}
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memset(_src, 0, _src_len);
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memset(_dest, 0, _dest_len);
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if (src_state == NULL)
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{
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src_state = src_new(ResampleQuality, 2, &error);
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if (src_state == NULL)
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{
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memset(output, 0, output_needed);
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return 0;
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}
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}
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src_short_to_float_array((short *)input, _src, input_avail / 2);
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src_data.end_of_input = 0;
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src_data.data_in = _src;
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src_data.input_frames = input_avail / 4;
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src_data.src_ratio = (float)newsamplerate / oldsamplerate;
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src_data.data_out = _dest;
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src_data.output_frames = output_needed / 4;
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if ((error = src_process(src_state, &src_data)))
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{
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memset(output, 0, output_needed);
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return input_avail; // number of bytes consumed
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}
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src_float_to_short_array(_dest, (short *)output, output_needed / 2);
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return src_data.input_frames_used * 4;
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}
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#endif
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// RESAMPLE == TRIVIAL
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if (newsamplerate >= oldsamplerate)
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{
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int sldf = oldsamplerate;
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int const2 = 2 * sldf;
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int dldf = newsamplerate;
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int const1 = const2 - 2 * dldf;
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int criteria = const2 - dldf;
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for (i = 0; i < output_needed / 4; i++)
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{
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pdest[i] = psrc[j];
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if (criteria >= 0)
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{
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++j;
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criteria += const1;
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}
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else criteria += const2;
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}
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return j * 4; //number of bytes consumed
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}
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// newsamplerate < oldsamplerate, this only happens when speed_factor > 1
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for (i = 0; i < output_needed / 4; i++)
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{
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j = i * oldsamplerate / newsamplerate;
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pdest[i] = psrc[j];
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}
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return j * 4; //number of bytes consumed
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}
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/* This callback handler is called every time a buffer finishes playing */
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#ifdef ANDROID
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void queueCallback(SLAndroidSimpleBufferQueueItf caller, void *context)
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{
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threadLock *plock = (threadLock *)context;
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pthread_mutex_lock(&(plock->mutex));
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if (plock->value < plock->limit)
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plock->value++;
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pthread_cond_signal(&(plock->cond));
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pthread_mutex_unlock(&(plock->mutex));
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}
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#endif
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void OpenSLESDriver::AI_SetFrequency(uint32_t freq, uint32_t BufferSize)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Start (freq: %d)", freq);
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if (freq < 4000)
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{
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "Sometimes a bad frequency is requested so ignore it (freq: %d)", freq);
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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if (g_GameFreq == freq && g_primaryBuffer != NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "we are already using this frequency, so ignore it (freq: %d)", freq);
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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if (g_critical_failure)
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{
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "had a critical failure in setting up plugin, so ignore init");
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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/* This is important for the sync */
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g_GameFreq = freq;
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#ifdef ANDROID
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SLuint32 sample_rate;
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if ((freq / 1000) <= 11)
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{
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g_OutputFreq = 11025;
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sample_rate = SL_SAMPLINGRATE_11_025;
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}
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else if ((freq / 1000) <= 22)
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{
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g_OutputFreq = 22050;
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sample_rate = SL_SAMPLINGRATE_22_05;
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}
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else if ((freq / 1000) <= 32)
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{
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g_OutputFreq = 32000;
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sample_rate = SL_SAMPLINGRATE_32;
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}
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else
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{
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g_OutputFreq = 44100;
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sample_rate = SL_SAMPLINGRATE_44_1;
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}
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#endif
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "Requesting frequency: %iHz.", g_OutputFreq);
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/* Close everything because InitializeAudio can be called more than once */
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CloseAudio();
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/* Create primary buffer */
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if (!CreatePrimaryBuffer())
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "CreatePrimaryBuffer failed");
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CloseAudio();
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g_critical_failure = true;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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/* Create secondary buffers */
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if (!CreateSecondaryBuffers())
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "CreateSecondaryBuffers failed");
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CloseAudio();
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g_critical_failure = true;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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#ifdef ANDROID
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/* Create thread Locks to ensure synchronization between callback and processing code */
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if (pthread_mutex_init(&(g_lock.mutex), (pthread_mutexattr_t*)NULL) != 0)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "pthread_mutex_init failed");
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CloseAudio();
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g_critical_failure = true;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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if (pthread_cond_init(&(g_lock.cond), (pthread_condattr_t*)NULL) != 0)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "pthread_cond_init failed");
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CloseAudio();
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g_critical_failure = true;
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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pthread_mutex_lock(&(g_lock.mutex));
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g_lock.value = g_lock.limit = SECONDARY_BUFFER_NBR;
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pthread_mutex_unlock(&(g_lock.mutex));
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/* Engine object */
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SLresult result = slCreateEngine(&g_engineObject, 0, NULL, 0, NULL, NULL);
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if (result != SL_RESULT_SUCCESS)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "slCreateEngine failed (result: %d)", result);
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}
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_engineObject)->Realize(g_engineObject, SL_BOOLEAN_FALSE);
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if (result != SL_RESULT_SUCCESS)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "slCreateEngine->Realize failed (result: %d)", result);
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}
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}
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_engineObject)->GetInterface(g_engineObject, SL_IID_ENGINE, &g_engineEngine);
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if (result != SL_RESULT_SUCCESS)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "slCreateEngine->GetInterface failed (result: %d)", result);
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}
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}
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if (result == SL_RESULT_SUCCESS)
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{
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/* Output mix object */
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result = (*g_engineEngine)->CreateOutputMix(g_engineEngine, &g_outputMixObject, 0, NULL, NULL);
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if (result != SL_RESULT_SUCCESS)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "slCreateEngine->CreateOutputMix failed (result: %d)", result);
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}
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}
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_outputMixObject)->Realize(g_outputMixObject, SL_BOOLEAN_FALSE);
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if (result != SL_RESULT_SUCCESS)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "g_outputMixObject->Realize failed (result: %d)", result);
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}
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}
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if (result == SL_RESULT_SUCCESS)
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{
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, SECONDARY_BUFFER_NBR };
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SLDataFormat_PCM format_pcm = { SL_DATAFORMAT_PCM,2, sample_rate, SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
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(SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT), SL_BYTEORDER_LITTLEENDIAN };
|
|
|
|
SLDataSource audioSrc = { &loc_bufq, &format_pcm };
|
|
|
|
/* Configure audio sink */
|
|
SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, g_outputMixObject };
|
|
SLDataSink audioSnk = { &loc_outmix, NULL };
|
|
|
|
/* Create audio player */
|
|
const SLInterfaceID ids1[] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE };
|
|
const SLboolean req1[] = { SL_BOOLEAN_TRUE };
|
|
result = (*g_engineEngine)->CreateAudioPlayer(g_engineEngine, &(g_playerObject), &audioSrc, &audioSnk, 1, ids1, req1);
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceError, "g_engineEngine->CreateAudioPlayer failed (result: %d)", result);
|
|
}
|
|
}
|
|
|
|
/* Realize the player */
|
|
if (result == SL_RESULT_SUCCESS)
|
|
{
|
|
result = (*g_playerObject)->Realize(g_playerObject, SL_BOOLEAN_FALSE);
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceError, "g_playerObject->Realize failed (result: %d)", result);
|
|
}
|
|
}
|
|
|
|
/* Get the play interface */
|
|
if (result == SL_RESULT_SUCCESS)
|
|
{
|
|
result = (*g_playerObject)->GetInterface(g_playerObject, SL_IID_PLAY, &(g_playerPlay));
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceError, "g_playerObject->GetInterface(SL_IID_PLAY) failed (result: %d)", result);
|
|
}
|
|
}
|
|
|
|
/* Get the buffer queue interface */
|
|
if (result == SL_RESULT_SUCCESS)
|
|
{
|
|
result = (*g_playerObject)->GetInterface(g_playerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &(g_bufferQueue));
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceError, "g_playerObject->GetInterface(SL_IID_ANDROIDSIMPLEBUFFERQUEUE) failed (result: %d)", result);
|
|
}
|
|
}
|
|
|
|
/* register callback on the buffer queue */
|
|
if (result == SL_RESULT_SUCCESS)
|
|
{
|
|
result = (*g_bufferQueue)->RegisterCallback(g_bufferQueue, queueCallback, &g_lock);
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceError, "bufferQueue->RegisterCallback() failed (result: %d)", result);
|
|
}
|
|
}
|
|
|
|
/* set the player's state to playing */
|
|
if (result == SL_RESULT_SUCCESS)
|
|
{
|
|
result = (*g_playerPlay)->SetPlayState(g_playerPlay, SL_PLAYSTATE_PLAYING);
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceError, "g_playerPlay->SetPlayState(SL_PLAYSTATE_PLAYING) failed (result: %d)", result);
|
|
}
|
|
}
|
|
|
|
if (result != SL_RESULT_SUCCESS)
|
|
{
|
|
WriteTrace(TraceAudioInitShutdown, TraceNotice, "Couldn't open OpenSLES audio");
|
|
CloseAudio();
|
|
g_critical_failure = true;
|
|
}
|
|
#endif
|
|
WriteTrace(TraceAudioInitShutdown, TraceNotice, "Done");
|
|
}
|
|
|
|
void OpenSLESDriver::AI_Startup(void)
|
|
{
|
|
AI_SetFrequency(DEFAULT_FREQUENCY, 0);
|
|
}
|
|
|
|
void OpenSLESDriver::AI_Shutdown(void)
|
|
{
|
|
CloseAudio();
|
|
}
|
|
|
|
void OpenSLESDriver::AI_LenChanged(uint8_t *start, uint32_t length)
|
|
{
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "Start");
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "g_primaryBufferPos = 0x%X length = 0x%X g_primaryBufferBytes = %X", g_primaryBufferPos, length, g_primaryBufferBytes);
|
|
if (g_primaryBufferPos + length < g_primaryBufferBytes)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < length; i += 4)
|
|
{
|
|
/* Left channel */
|
|
g_primaryBuffer[g_primaryBufferPos + i] = start[i + 2];
|
|
g_primaryBuffer[g_primaryBufferPos + i + 1] = start[i + 3];
|
|
|
|
/* Right channel */
|
|
g_primaryBuffer[g_primaryBufferPos + i + 2] = start[i];
|
|
g_primaryBuffer[g_primaryBufferPos + i + 3] = start[i + 1];
|
|
}
|
|
g_primaryBufferPos += i;
|
|
}
|
|
else
|
|
{
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "Audio primary buffer overflow. (g_primaryBufferPos: %d LenReg: %d g_primaryBufferBytes: %d)", g_primaryBufferPos, length, g_primaryBufferBytes);
|
|
}
|
|
|
|
uint32_t newsamplerate = g_OutputFreq * 100 / g_speed_factor;
|
|
uint32_t oldsamplerate = g_GameFreq != 0 ? g_GameFreq : DEFAULT_FREQUENCY;
|
|
|
|
while (g_primaryBufferPos >= ((g_secondaryBufferBytes * oldsamplerate) / newsamplerate))
|
|
{
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "g_secondaryBufferBytes = %d", g_secondaryBufferBytes);
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "oldsamplerate = %d", oldsamplerate);
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "newsamplerate = %d", newsamplerate);
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "((g_secondaryBufferBytes * oldsamplerate) / newsamplerate) = %d", ((g_secondaryBufferBytes * oldsamplerate) / newsamplerate));
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "g_primaryBufferPos= %d", g_primaryBufferPos);
|
|
#ifdef ANDROID
|
|
pthread_mutex_lock(&(g_lock.mutex));
|
|
|
|
/* Wait for the next callback if no more output buffers available */
|
|
while (g_lock.value == 0)
|
|
{
|
|
pthread_cond_wait(&(g_lock.cond), &(g_lock.mutex));
|
|
}
|
|
|
|
g_lock.value--;
|
|
|
|
pthread_mutex_unlock(&(g_lock.mutex));
|
|
#endif
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "Finished with lock");
|
|
|
|
// TODO: don't resample if speed_factor = 100 and newsamplerate ~= oldsamplerate
|
|
int input_used = resample(g_primaryBuffer, g_primaryBufferPos, oldsamplerate, g_secondaryBuffers[g_secondaryBufferIndex], g_secondaryBufferBytes, newsamplerate);
|
|
|
|
#ifdef ANDROID
|
|
(*g_bufferQueue)->Enqueue(g_bufferQueue, g_secondaryBuffers[g_secondaryBufferIndex], g_secondaryBufferBytes);
|
|
#endif
|
|
memmove(g_primaryBuffer, &g_primaryBuffer[input_used], g_primaryBufferPos - input_used);
|
|
g_primaryBufferPos -= input_used;
|
|
|
|
g_secondaryBufferIndex++;
|
|
|
|
if (g_secondaryBufferIndex > (SECONDARY_BUFFER_NBR - 1))
|
|
{
|
|
g_secondaryBufferIndex = 0;
|
|
}
|
|
}
|
|
WriteTrace(TraceAudioInterface, TraceDebug, "Done");
|
|
}
|
|
|
|
void OpenSLESDriver::AI_Update(bool Wait)
|
|
{
|
|
m_AiUpdateEvent.IsTriggered(Wait ? SyncEvent::INFINITE_TIMEOUT : 0);
|
|
} |