project64/Source/Project64-core/Settings/DebugSettings.h

45 lines
1.7 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/N64System/N64Types.h>
class CDebugSettings
{
public:
CDebugSettings();
virtual ~CDebugSettings();
static inline bool bHaveDebugger(void) { return m_bHaveDebugger; }
static inline bool bRecordRecompilerAsm(void) { return m_bRecordRecompilerAsm; }
static inline bool bShowTLBMisses(void) { return m_bShowTLBMisses; }
static inline bool bShowDivByZero(void) { return m_bShowDivByZero; }
static inline bool bRecordExecutionTimes(void) { return m_RecordExecutionTimes; }
private:
static void StaticRefreshSettings(CDebugSettings * _this)
{
_this->RefreshSettings();
}
void RefreshSettings(void);
//Settings that can be changed on the fly
static bool m_bHaveDebugger;
static bool m_bRecordRecompilerAsm;
static bool m_bShowTLBMisses;
static bool m_bShowDivByZero;
static bool m_RecordExecutionTimes;
static int32_t m_RefCount;
static bool m_Registered;
};