79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
#pragma once
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#include <Common/DynamicLibrary.h>
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#include <Project64-core/Plugins/Plugin.h>
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#include <Project64-core/Settings/DebugSettings.h>
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#include <Project64-core/TraceModulesProject64.h>
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#include <Project64-plugin-spec/Base.h>
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class CPlugin :
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protected CDebugSettings
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{
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public:
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CPlugin();
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virtual ~CPlugin();
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inline const char * PluginName() const
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{
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return m_PluginInfo.Name;
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}
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inline bool Initialized()
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{
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return m_Initialized;
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}
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virtual int32_t GetDefaultSettingStartRange() const = 0;
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virtual int32_t GetSettingStartRange() const = 0;
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bool Load(const char * FileName);
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void RomOpened(RenderWindow * Render);
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void RomClose(RenderWindow * Render);
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void GameReset(RenderWindow * Render);
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void Close(RenderWindow * Render);
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void(CALL * DllAbout)(void * hWnd);
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void(CALL * DllConfig)(void * hParent);
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static bool ValidPluginVersion(PLUGIN_INFO & PluginInfo);
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protected:
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void UnloadPlugin();
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const char * PluginType() const;
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TraceModuleProject64 PluginTraceType() const;
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virtual void UnloadPluginDetails() = 0;
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virtual PLUGIN_TYPE type() = 0;
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virtual bool LoadFunctions(void) = 0;
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void(CALL * CloseDLL)(void);
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void(CALL * RomOpen)(void);
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void(CALL * RomClosed)(void);
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void(CALL * PluginOpened)(void);
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void(CALL * SetSettingInfo)(PLUGIN_SETTINGS *);
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void(CALL * SetSettingInfo2)(PLUGIN_SETTINGS2 *);
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void(CALL * SetSettingInfo3)(PLUGIN_SETTINGS3 *);
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void(CALL * SetSettingNotificationInfo)(PLUGIN_SETTINGS_NOTIFICATION *);
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void(CALL * SetPluginNotification)(PLUGIN_NOTIFICATION *);
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DynLibHandle m_LibHandle;
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bool m_Initialized, m_RomOpen;
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PLUGIN_INFO m_PluginInfo;
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// Loads a function pointer from the currently loaded DLL
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void _LoadFunctionVoid(const char * szFunctionName, void ** functionPointer)
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{
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*functionPointer = DynamicLibraryGetProc(m_LibHandle, szFunctionName);
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}
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// Simple wrapper around _LoadFunction() to avoid having to specify the same two arguments
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// i.e. _LoadFunction("CloseDLL", CloseDLL);
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#define LoadFunction(functionName) _LoadFunctionVoid(#functionName, (void **)&functionName)
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#define _LoadFunction(functionName, function) _LoadFunctionVoid(functionName, (void **)&function)
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private:
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static void DisplayError(const char * Message);
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static void FatalError(const char * Message);
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static void DisplayMessage(int DisplayTime, const char * Message);
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static void DisplayMessage2(const char * Message);
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static void BreakPoint(const char * FileName, int32_t LineNumber);
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};
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