115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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struct VIRTUAL_KEY
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{
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LPCSTR Name;
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int Key;
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LPCSTR KeyName;
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};
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class CMenuShortCutKey
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{
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public:
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enum ACCESS_MODE
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{
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NONE = 0,
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GAME_NOT_RUNNING = 1,
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GAME_RUNNING_WINDOW = 2,
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NOT_IN_FULLSCREEN = 3,
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GAME_RUNNING_FULLSCREEN = 4,
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GAME_RUNNING = 6,
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ANYTIME = 7,
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};
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private:
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static VIRTUAL_KEY m_VirtualKeyList[];
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stdstr m_ShortCutName;
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WORD m_key;
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bool m_bCtrl;
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bool m_bAlt;
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bool m_bShift;
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ACCESS_MODE m_AccessMode;
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bool m_bUserAdded;
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bool m_bInactive;
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public:
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CMenuShortCutKey(void);
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CMenuShortCutKey(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode, bool bUserAdded, bool bInactive);
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bool Same(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode) const;
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static VIRTUAL_KEY * VirtualKeyList(int &Size);
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inline stdstr Name(void) const { return m_ShortCutName; }
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inline WORD Key(void) const { return m_key; }
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inline bool Ctrl(void) const { return m_bCtrl; }
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inline bool Alt(void) const { return m_bAlt; }
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inline bool Shift(void) const { return m_bShift; }
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inline bool UserAdded(void) const { return m_bUserAdded; }
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inline bool Inactive(void) const { return m_bInactive; }
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inline ACCESS_MODE AccessMode(void) const { return m_AccessMode; }
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inline void SetInactive(bool Inactive) { m_bInactive = Inactive; }
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};
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class CShortCutItem
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{
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public:
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typedef std::list<CMenuShortCutKey> SHORTCUT_KEY_LIST;
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private:
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typedef CMenuShortCutKey::ACCESS_MODE ACCESS_MODE;
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ACCESS_MODE m_Access;
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LanguageStringID m_Section;
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LanguageStringID m_Title;
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SHORTCUT_KEY_LIST m_AccelList;
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public:
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CShortCutItem(LanguageStringID Section, LanguageStringID Title, ACCESS_MODE Access);
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void Reset(LanguageStringID Section, LanguageStringID Title, ACCESS_MODE Access);
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void AddShortCut(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode, bool bUserAdded = false, bool bInactive = false);
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void RemoveItem(CMenuShortCutKey * ShortCut);
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inline const SHORTCUT_KEY_LIST & GetAccelItems(void) const { return m_AccelList; }
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inline LanguageStringID Section(void) const { return m_Section; }
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inline LanguageStringID Title(void) const { return m_Title; }
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inline ACCESS_MODE AccessMode(void) const { return m_Access; }
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};
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typedef std::map<int, CShortCutItem> MSC_MAP;
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class CShortCuts
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{
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typedef CShortCutItem::SHORTCUT_KEY_LIST SHORTCUT_KEY_LIST;
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typedef CMenuShortCutKey::ACCESS_MODE ACCESS_MODE;
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typedef LanguageStringID LangStr;
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MSC_MAP m_ShortCuts;
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CriticalSection m_CS;
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void AddShortCut(WORD ID, LangStr Section, LangStr LangID, CMenuShortCutKey::ACCESS_MODE AccessMode);
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public:
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CShortCuts(void);
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~CShortCuts(void);
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std::wstring ShortCutString(int MenuID, ACCESS_MODE AccessLevel);
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LangStr GetMenuItemName(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE Access);
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HACCEL GetAcceleratorTable(void);
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MSC_MAP & GetShortCuts(void) { return m_ShortCuts; }
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void Load(bool InitialValues = false);
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void Save(void);
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};
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