46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/Plugins/PluginBase.h>
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class CAudioPlugin : public CPlugin
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{
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public:
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CAudioPlugin(void);
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~CAudioPlugin();
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void DacrateChanged(SYSTEM_TYPE Type);
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bool Initiate(CN64System * System, RenderWindow * Window);
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void(CALL *AiLenChanged)(void);
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uint32_t(CALL *AiReadLength)(void);
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void(CALL *ProcessAList)(void);
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private:
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CAudioPlugin(const CAudioPlugin&); // Disable copy constructor
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CAudioPlugin& operator=(const CAudioPlugin&); // Disable assignment
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virtual int32_t GetDefaultSettingStartRange() const { return FirstAudioDefaultSet; }
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virtual int32_t GetSettingStartRange() const { return FirstAudioSettings; }
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PLUGIN_TYPE type() { return PLUGIN_TYPE_AUDIO; }
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void * m_hAudioThread;
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bool LoadFunctions(void);
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void UnloadPluginDetails(void);
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void(CALL *AiUpdate) (int32_t Wait);
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void(CALL *AiDacrateChanged)(SYSTEM_TYPE Type);
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// Function used in a thread for using audio
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static void AudioThread(CAudioPlugin * _this);
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};
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