project64/Source/Project64-video/ucode06.h

45 lines
1.0 KiB
C

// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#pragma once
typedef struct DRAWIMAGE_t {
float frameX;
float frameY;
uint16_t frameW;
uint16_t frameH;
uint16_t imageX;
uint16_t imageY;
uint16_t imageW;
uint16_t imageH;
uint32_t imagePtr;
uint8_t imageFmt;
uint8_t imageSiz;
uint16_t imagePal;
uint8_t flipX;
uint8_t flipY;
float scaleX;
float scaleY;
} DRAWIMAGE;
void uc6_bg_1cyc();
void uc6_bg_copy();
void uc6_loaducode();
void uc6_ldtx_rect_r();
void uc6_obj_ldtx_rect();
void uc6_obj_ldtx_sprite();
void uc6_obj_loadtxtr();
void uc6_obj_movemem();
void uc6_obj_rectangle();
void uc6_obj_rectangle_r();
void uc6_obj_rendermode();
void uc6_obj_sprite();
void uc6_select_dl();
void uc6_sprite2d();
void DrawHiresImage(DRAWIMAGE & d, int screensize = FALSE);
float set_sprite_combine_mode();