23 lines
616 B
C
23 lines
616 B
C
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
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// Copyright(C) 2002 Dave2001
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#ifndef DEPTH_BUFFER_RENDER_H
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#define DEPTH_BUFFER_RENDER_H
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struct vertexi
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{
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int x, y; // Screen position in 16:16 bit fixed point
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int z; // z value in 16:16 bit fixed point
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};
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extern uint16_t * zLUT;
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void ZLUT_init();
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void ZLUT_release();
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void Rasterize(vertexi * vtx, int vertices, int dzdx);
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#endif //DEPTH_BUFFER_RENDER_H
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