project64/Source/Project64-core/N64System/Recompiler/CodeSection.h

79 lines
3.4 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "JumpInfo.h"
#include <Project64-core/N64System/Recompiler/RecompilerOps.h>
class CCodeBlock;
class CCodeSection :
private CRecompilerOps
{
public:
typedef std::list<CCodeSection *> SECTION_LIST;
CCodeSection(CCodeBlock * CodeBlock, uint32_t EnterPC, uint32_t ID, bool LinkAllowed);
~CCodeSection();
void SetDelaySlot();
void SetJumpAddress(uint32_t JumpPC, uint32_t TargetPC, bool PermLoop);
void SetContinueAddress(uint32_t JumpPC, uint32_t TargetPC);
void CompileCop1Test();
bool GenerateX86Code(uint32_t Test);
void GenerateSectionLinkage();
void CompileExit(uint32_t JumpPC, uint32_t TargetPC, CRegInfo &ExitRegSet, CExitInfo::EXIT_REASON reason, bool CompileNow, void(*x86Jmp)(const char * Label, uint32_t Value));
void DetermineLoop(uint32_t Test, uint32_t Test2, uint32_t TestID);
bool FixConstants(uint32_t Test);
CCodeSection * ExistingSection(uint32_t Addr, uint32_t Test);
bool SectionAccessible(uint32_t SectionId, uint32_t Test);
bool DisplaySectionInformation(uint32_t ID, uint32_t Test);
void DisplaySectionInformation();
void AddParent(CCodeSection * Parent);
void SwitchParent(CCodeSection * OldParent, CCodeSection * NewParent);
/* Block Connection info */
SECTION_LIST m_ParentSection;
CCodeBlock * const m_BlockInfo;
const uint32_t m_SectionID;
const uint32_t m_EnterPC;
uint32_t m_EndPC;
CCodeSection * m_ContinueSection;
CCodeSection * m_JumpSection;
bool m_EndSection; // if this section does not link
bool m_LinkAllowed; // are other sections allowed to find block to link to it
uint32_t m_Test;
uint32_t m_Test2;
uint8_t * m_CompiledLocation;
bool m_InLoop;
bool m_DelaySlot;
/* Register Info */
CRegInfo m_RegEnter;
/* Jump Info */
CJumpInfo m_Jump;
CJumpInfo m_Cont;
private:
CCodeSection(void); // Disable default constructor
CCodeSection(const CCodeSection&); // Disable copy constructor
CCodeSection& operator=(const CCodeSection&); // Disable assignment
void UnlinkParent(CCodeSection * Parent, bool ContinueSection);
void InheritConstants();
void TestRegConstantStates(CRegInfo & Base, CRegInfo & Reg);
void SyncRegState(const CRegInfo & SyncTo);
bool IsAllParentLoops(CCodeSection * Parent, bool IgnoreIfCompiled, uint32_t Test);
bool ParentContinue();
bool InheritParentInfo();
bool SetupRegisterForLoop();
};