project64/Source/Project64/Plugins/Plugin Class.cpp

429 lines
14 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
CPlugins::CPlugins (const stdstr & PluginDir):
m_PluginDir(PluginDir),
m_Gfx(NULL), m_Audio(NULL), m_RSP(NULL), m_Control(NULL),
m_RenderWindow(NULL), m_DummyWindow(NULL)
{
CreatePlugins();
g_Settings->RegisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged);
}
CPlugins::~CPlugins (void)
{
g_Settings->UnregisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged);
DestroyGfxPlugin();
DestroyAudioPlugin();
DestroyRspPlugin();
DestroyControlPlugin();
}
void CPlugins::PluginChanged ( CPlugins * _this )
{
if (g_Settings->LoadBool(Game_TempLoaded) == true)
{
return;
}
bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0;
bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0;
bool bRspChange = _stricmp(_this->m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0;
bool bContChange = _stricmp(_this->m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0;
if ( bGfxChange || bAudioChange || bRspChange || bContChange )
{
if (g_Settings->LoadBool(GameRunning_CPU_Running))
{
//Ensure that base system actually exists before we go triggering the event
if (g_BaseSystem)
{
g_BaseSystem->ExternalEvent(SysEvent_ChangePlugins);
}
}
else
{
_this->Reset(NULL);
g_Notify->RefreshMenu();
}
}
}
template <typename plugin_type>
static void LoadPlugin (SettingID PluginSettingID, SettingID PluginVerSettingID, plugin_type * & plugin, const char * PluginDir, stdstr & FileName, TraceType TraceLevel, const char * type)
{
if (plugin != NULL)
{
return;
}
FileName = g_Settings->LoadString(PluginSettingID);
CPath PluginFileName(PluginDir,FileName.c_str());
plugin = new plugin_type();
if (plugin)
{
WriteTraceF(TraceLevel,__FUNCTION__ ": %s Loading (%s): Starting",type,(LPCTSTR)PluginFileName);
if (plugin->Load(PluginFileName))
{
WriteTraceF(TraceLevel,__FUNCTION__ ": %s Current Ver: %s",type,plugin->PluginName());
g_Settings->SaveString(PluginVerSettingID,plugin->PluginName());
}
else
{
WriteTraceF(TraceError,__FUNCTION__ ": Failed to load %s",(LPCTSTR)PluginFileName);
delete plugin;
plugin = NULL;
}
WriteTraceF(TraceLevel,__FUNCTION__ ": %s Loading Done",type);
}
else
{
WriteTraceF(TraceError,__FUNCTION__ ": Failed to allocate %s plugin",type);
}
}
void CPlugins::CreatePlugins( void )
{
LoadPlugin(Game_Plugin_Gfx, Plugin_GFX_CurVer, m_Gfx, m_PluginDir.c_str(), m_GfxFile, TraceGfxPlugin, "GFX");
LoadPlugin(Game_Plugin_Audio, Plugin_AUDIO_CurVer, m_Audio, m_PluginDir.c_str(), m_AudioFile, TraceDebug, "Audio");
LoadPlugin(Game_Plugin_RSP, Plugin_RSP_CurVer, m_RSP, m_PluginDir.c_str(), m_RSPFile, TraceRSP, "RSP");
LoadPlugin(Game_Plugin_Controller, Plugin_CONT_CurVer, m_Control, m_PluginDir.c_str(), m_ControlFile, TraceDebug, "Control");
//Enable debugger
if (m_RSP != NULL && m_RSP->EnableDebugging)
{
WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging starting");
m_RSP->EnableDebugging(bHaveDebugger());
WriteTrace(TraceRSP,__FUNCTION__ ": EnableDebugging done");
}
if (bHaveDebugger())
{
g_Notify->RefreshMenu();
}
}
void CPlugins::GameReset ( void )
{
if (m_Gfx)
{
m_Gfx->GameReset();
}
if (m_Audio)
{
m_Audio->GameReset();
}
if (m_RSP)
{
m_RSP->GameReset();
}
if (m_Control)
{
m_Control->GameReset();
}
}
void CPlugins::DestroyGfxPlugin( void )
{
if (m_Gfx == NULL)
{
return;
}
WriteTrace(TraceGfxPlugin,__FUNCTION__ ": before delete m_Gfx");
delete m_Gfx;
WriteTrace(TraceGfxPlugin,__FUNCTION__ ": after delete m_Gfx");
m_Gfx = NULL;
// g_Settings->UnknownSetting_GFX = NULL;
DestroyRspPlugin();
}
void CPlugins::DestroyAudioPlugin( void )
{
if (m_Audio == NULL)
{
return;
}
WriteTrace(TraceDebug,__FUNCTION__ ": 5");
m_Audio->Close();
WriteTrace(TraceDebug,__FUNCTION__ ": 6");
delete m_Audio;
WriteTrace(TraceDebug,__FUNCTION__ ": 7");
m_Audio = NULL;
WriteTrace(TraceDebug,__FUNCTION__ ": 8");
// g_Settings->UnknownSetting_AUDIO = NULL;
DestroyRspPlugin();
}
void CPlugins::DestroyRspPlugin( void )
{
if (m_RSP == NULL)
{
return;
}
WriteTrace(TraceDebug,__FUNCTION__ ": 9");
m_RSP->Close();
WriteTrace(TraceDebug,__FUNCTION__ ": 10");
delete m_RSP;
WriteTrace(TraceDebug,__FUNCTION__ ": 11");
m_RSP = NULL;
WriteTrace(TraceDebug,__FUNCTION__ ": 12");
// g_Settings->UnknownSetting_RSP = NULL;
}
void CPlugins::DestroyControlPlugin( void )
{
if (m_Control == NULL)
{
return;
}
WriteTrace(TraceDebug,__FUNCTION__ ": 13");
m_Control->Close();
WriteTrace(TraceDebug,__FUNCTION__ ": 14");
delete m_Control;
WriteTrace(TraceDebug,__FUNCTION__ ": 15");
m_Control = NULL;
WriteTrace(TraceDebug,__FUNCTION__ ": 16");
// g_Settings->UnknownSetting_CTRL = NULL;
}
void CPlugins::SetRenderWindows( CMainGui * RenderWindow, CMainGui * DummyWindow )
{
m_RenderWindow = RenderWindow;
m_DummyWindow = DummyWindow;
}
void CPlugins::RomOpened ( void )
{
m_Gfx->RomOpened();
m_RSP->RomOpened();
m_Audio->RomOpened();
m_Control->RomOpened();
}
void CPlugins::RomClosed ( void )
{
m_Gfx->RomClose();
m_RSP->RomClose();
m_Audio->RomClose();
m_Control->RomClose();
}
bool CPlugins::Initiate ( CN64System * System )
{
WriteTrace(TraceDebug,__FUNCTION__ ": Start");
//Check to make sure we have the plugin available to be used
if (m_Gfx == NULL) { return false; }
if (m_Audio == NULL) { return false; }
if (m_RSP == NULL) { return false; }
if (m_Control == NULL) { return false; }
WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Starting");
if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Done");
WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Starting");
if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Done");
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting");
if (!m_Control->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done");
WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Starting");
if (!m_RSP->Initiate(this,System)) { return false; }
WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Done");
WriteTrace(TraceDebug,__FUNCTION__ ": Done");
return true;
}
bool CPlugins::ResetInUiThread ( CN64System * System )
{
return m_RenderWindow->ResetPlugins(this, System);
}
bool CPlugins::Reset ( CN64System * System )
{
WriteTrace(TraceDebug,__FUNCTION__ ": Start");
bool bGfxChange = _stricmp(m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0;
bool bAudioChange = _stricmp(m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0;
bool bRspChange = _stricmp(m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0;
bool bContChange = _stricmp(m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0;
//if GFX and Audio has changed we also need to force reset of RSP
if (bGfxChange || bAudioChange)
bRspChange = true;
if (bGfxChange) { DestroyGfxPlugin(); }
if (bAudioChange) { DestroyAudioPlugin(); }
if (bRspChange) { DestroyRspPlugin(); }
if (bContChange) { DestroyControlPlugin(); }
CreatePlugins();
if (m_Gfx && bGfxChange)
{
WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Starting");
if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Done");
}
if (m_Audio && bAudioChange)
{
WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Starting");
if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Done");
}
if (m_Control && bContChange)
{
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting");
if (!m_Control->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done");
}
if (m_RSP && bRspChange)
{
WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Starting");
if (!m_RSP->Initiate(this,System)) { return false; }
WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Done");
}
WriteTrace(TraceDebug,__FUNCTION__ ": Done");
return true;
}
void CPlugins::ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type ) {
switch (Type) {
case PLUGIN_TYPE_RSP:
if (m_RSP == NULL || m_RSP->DllConfig == NULL) { break; }
if (!m_RSP->Initilized()) {
if (!m_RSP->Initiate(NULL,NULL)) {
break;
}
}
m_RSP->DllConfig(hParent);
break;
case PLUGIN_TYPE_GFX:
if (m_Gfx == NULL || m_Gfx->DllConfig == NULL) { break; }
if (!m_Gfx->Initilized()) {
if (!m_Gfx->Initiate(NULL,m_DummyWindow)) {
break;
}
}
m_Gfx->DllConfig(hParent);
break;
case PLUGIN_TYPE_AUDIO:
if (m_Audio == NULL || m_Audio->DllConfig == NULL) { break; }
if (!m_Audio->Initilized()) {
if (!m_Audio->Initiate(NULL,m_DummyWindow)) {
break;
}
}
m_Audio->DllConfig(hParent);
break;
case PLUGIN_TYPE_CONTROLLER:
if (m_Control == NULL || m_Control->DllConfig == NULL) { break; }
if (!m_Control->Initilized()) {
if (!m_Control->Initiate(NULL,m_DummyWindow)) {
break;
}
}
m_Control->DllConfig(hParent);
break;
}
}
void DummyCheckInterrupts ( void ) {
}
void DummyFunction (void) {
}
#include <windows.h>
void CPlugins::CreatePluginDir ( const stdstr & DstDir ) const {
char path_buffer[_MAX_PATH], drive[_MAX_DRIVE], dir[_MAX_DIR],
fname[_MAX_FNAME], ext[_MAX_EXT];
_splitpath(DstDir.c_str(), drive, dir, fname, ext );
_makepath(path_buffer, drive, dir, "", "" );
if (CreateDirectory(path_buffer,NULL) == 0 && GetLastError() == ERROR_PATH_NOT_FOUND)
{
path_buffer[strlen(path_buffer) - 1] = 0;
CreatePluginDir(stdstr(path_buffer));
CreateDirectory(path_buffer,NULL);
}
}
bool CPlugins::CopyPlugins ( const stdstr & DstDir ) const
{
//Copy GFX Plugin
CPath srcGfxPlugin(m_PluginDir.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str());
CPath dstGfxPlugin(DstDir.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str());
if (CopyFile(srcGfxPlugin,dstGfxPlugin,false) == 0)
{
if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstGfxPlugin.CreateDirectory(); }
if (!CopyFile(srcGfxPlugin,dstGfxPlugin,false))
{
return false;
}
}
//Copy m_Audio Plugin
CPath srcAudioPlugin(m_PluginDir.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str());
CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadString(Game_Plugin_Audio).c_str());
if (CopyFile(srcAudioPlugin,dstAudioPlugin,false) == 0) {
if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstAudioPlugin.CreateDirectory(); }
if (!CopyFile(srcAudioPlugin,dstAudioPlugin,false))
{
return false;
}
}
//Copy RSP Plugin
CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadString(Game_Plugin_RSP).c_str());
CPath dstRSPPlugin(DstDir.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str());
if (CopyFile(srcRSPPlugin,dstRSPPlugin,false) == 0) {
if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstRSPPlugin.CreateDirectory(); }
if (!CopyFile(srcRSPPlugin,dstRSPPlugin,false))
{
return false;
}
}
//Copy Controller Plugin
CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadString(Game_Plugin_Controller).c_str());
CPath dstContPlugin(DstDir.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str());
if (!srcContPlugin.CopyTo(dstContPlugin))
{
if (GetLastError() == ERROR_PATH_NOT_FOUND) { dstContPlugin.CreateDirectory(); }
if (!CopyFile(srcContPlugin,dstContPlugin,false))
{
DWORD dwError = GetLastError();
dwError = dwError;
return false;
}
}
return true;
}