469 lines
8.9 KiB
C++
469 lines
8.9 KiB
C++
#include "stdafx.h"
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#include "Symbols.h"
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bool CSymbols::m_bInitialized = false;
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vector<CSymbolEntry*> CSymbols::m_Symbols;
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int CSymbols::m_NextSymbolId;
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CFile CSymbols::m_SymFileHandle;
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char* CSymbols::m_SymFileBuffer;
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size_t CSymbols::m_SymFileSize;
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char CSymbols::m_ParserDelimeter;
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char* CSymbols::m_ParserToken;
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size_t CSymbols::m_ParserTokenLength;
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bool CSymbols::m_bHaveFirstToken;
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char* CSymbols::m_SymFileParseBuffer;
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CRITICAL_SECTION CSymbols::m_CriticalSection = {0};
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int CSymbols::GetTypeNumber(char* typeName)
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{
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const char* name;
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for (int i = 0; (name = SymbolTypes[i]) != NULL; i++)
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{
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if (strcmp(typeName, name) == 0)
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{
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return i;
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}
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}
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return -1;
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}
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const char* CSymbols::GetTypeName(int typeNumber)
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{
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if (typeNumber > 11)
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{
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return NULL;
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}
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return SymbolTypes[typeNumber];
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}
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// Open symbols file for game and parse into list
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CPath CSymbols::GetSymFilePath()
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{
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stdstr symFileName;
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symFileName.Format("%s.sym", g_Settings->LoadStringVal(Game_GameName).c_str());
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CPath symFilePath(g_Settings->LoadStringVal(Directory_NativeSave).c_str(), symFileName.c_str());
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if (g_Settings->LoadBool(Setting_UniqueSaveDir))
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{
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symFilePath.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
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}
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if (!symFilePath.DirectoryExists())
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{
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symFilePath.DirectoryCreate();
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}
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return symFilePath;
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}
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void CSymbols::ParserInit()
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{
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m_SymFileParseBuffer = (char*)malloc(m_SymFileSize + 1);
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strcpy(m_SymFileParseBuffer, m_SymFileBuffer);
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m_bHaveFirstToken = false;
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}
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void CSymbols::ParserDone()
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{
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free(m_SymFileParseBuffer);
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}
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void CSymbols::ParserFetchToken(const char* delim)
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{
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if (!m_bHaveFirstToken)
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{
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m_ParserToken = strtok(m_SymFileParseBuffer, delim);
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m_bHaveFirstToken = true;
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}
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else
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{
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m_ParserToken = strtok(NULL, delim);
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}
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if (m_ParserToken != NULL)
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{
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m_ParserTokenLength = strlen(m_ParserToken);
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m_ParserDelimeter = m_SymFileBuffer[m_ParserToken - m_SymFileParseBuffer + m_ParserTokenLength];
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}
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else
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{
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m_ParserTokenLength = 0;
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m_ParserDelimeter = '\0';
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}
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}
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void CSymbols::Load()
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{
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m_NextSymbolId = 0;
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Reset();
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if (g_Settings->LoadStringVal(Game_GameName).length() == 0)
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{
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MessageBox(NULL, "Game must be loaded", "Symbols", MB_ICONWARNING | MB_OK);
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return;
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}
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CPath symFilePath = GetSymFilePath();
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bool bOpened = m_SymFileHandle.Open(symFilePath, CFileBase::modeRead);
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if (!bOpened)
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{
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return;
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}
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m_SymFileSize = m_SymFileHandle.GetLength();
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m_SymFileBuffer = (char*)malloc(m_SymFileSize + 1);
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m_SymFileHandle.Read(m_SymFileBuffer, m_SymFileSize);
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m_SymFileHandle.Close();
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m_SymFileBuffer[m_SymFileSize] = '\0';
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ParseError errorCode = ERR_SUCCESS;
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int lineNumber = 1;
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ParserInit();
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while (true)
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{
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uint32_t address = 0;
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int type = 0;
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char* name = NULL;
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char* description = NULL;
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// Address
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ParserFetchToken(",\n\0");
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if (m_ParserToken == NULL || m_ParserTokenLength == 0)
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{
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// Empty line @EOF
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errorCode = ERR_SUCCESS;
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break;
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}
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char* endptr;
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address = strtoull(m_ParserToken, &endptr, 16);
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if (endptr == m_ParserToken)
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{
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errorCode = ERR_INVALID_ADDR;
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break;
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}
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// Type
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if (m_ParserDelimeter != ',')
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{
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errorCode = ERR_MISSING_FIELDS;
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break;
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}
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ParserFetchToken(",\n\0");
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type = GetTypeNumber(m_ParserToken);
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if (type == -1)
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{
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errorCode = ERR_INVALID_TYPE;
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break;
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}
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// Name
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if (m_ParserDelimeter != ',')
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{
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errorCode = ERR_MISSING_FIELDS;
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break;
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}
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ParserFetchToken(",\n\0");
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name = m_ParserToken;
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// Optional description
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if (m_ParserDelimeter == ',')
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{
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ParserFetchToken("\n\0");
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description = m_ParserToken;
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}
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// Add symbol object to the vector
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Add(type, address, name, description);
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if (m_ParserDelimeter == '\0')
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{
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errorCode = ERR_SUCCESS;
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break;
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}
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lineNumber++;
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}
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ParserDone();
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free(m_SymFileBuffer);
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switch (errorCode)
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{
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case ERR_SUCCESS:
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break;
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case ERR_INVALID_ADDR:
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ParseErrorAlert("Invalid address", lineNumber);
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break;
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case ERR_INVALID_TYPE:
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ParseErrorAlert("Invalid type", lineNumber);
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break;
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case ERR_INVALID_NAME:
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ParseErrorAlert("Invalid name", lineNumber);
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break;
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case ERR_MISSING_FIELDS:
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ParseErrorAlert("Missing required field(s)", lineNumber);
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break;
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}
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}
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void CSymbols::Save()
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{
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int nSymbols = m_Symbols.size();
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char* symfile;
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int symfile_size = 0;
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int symfile_idx = 0;
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// Determine file size
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for (int i = 0; i < nSymbols; i++)
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{
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CSymbolEntry* symbol = m_Symbols[i];
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symfile_size += 11; // address 8, required commas 2, newline 1
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symfile_size += strlen(symbol->m_Name);
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symfile_size += strlen(symbol->TypeName());
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if (symbol->m_Description != NULL && strlen(symbol->m_Description) != 0)
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{
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symfile_size += 1; // comma
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symfile_size += strlen(symbol->m_Description);
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}
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}
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if (symfile_size == 0)
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{
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return;
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}
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symfile = (char*) malloc(symfile_size + 1);
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symfile[symfile_size] = '\0';
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// Write out
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for (int i = 0; i < nSymbols; i++)
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{
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CSymbolEntry* symbol = m_Symbols[i];
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symfile_idx += sprintf(&symfile[symfile_idx], "%08X,%s,%s", symbol->m_Address, symbol->TypeName(), symbol->m_Name);
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if (symbol->m_Description != NULL)
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{
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symfile_idx += sprintf(&symfile[symfile_idx], ",%s", symbol->m_Description);
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}
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symfile_idx += sprintf(&symfile[symfile_idx], "\n");
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}
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m_SymFileHandle.Open(GetSymFilePath(), CFileBase::modeCreate | CFileBase::modeReadWrite);
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m_SymFileHandle.SeekToBegin();
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m_SymFileHandle.Write(symfile, symfile_size);
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m_SymFileHandle.SetEndOfFile();
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m_SymFileHandle.Close();
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free(symfile);
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}
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void CSymbols::GetValueString(char* dest, CSymbolEntry* lpSymbol)
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{
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uint8_t v8;
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uint16_t v16;
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uint32_t v32;
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uint64_t v64;
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float vf;
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double vd;
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uint32_t address = lpSymbol->m_Address;
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switch (lpSymbol->m_Type)
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{
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case TYPE_CODE:
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case TYPE_DATA:
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sprintf(dest, "");
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break;
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case TYPE_U8:
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g_MMU->LB_VAddr(address, v8);
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sprintf(dest, "%u", v8);
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break;
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case TYPE_U16:
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g_MMU->LH_VAddr(address, v16);
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sprintf(dest, "%u", v16);
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break;
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case TYPE_U32:
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g_MMU->LW_VAddr(address, v32);
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sprintf(dest, "%u", v32);
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break;
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case TYPE_U64:
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g_MMU->LD_VAddr(address, v64);
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sprintf(dest, "%ull", v64);
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break;
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case TYPE_S8:
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g_MMU->LB_VAddr(address, v8);
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sprintf(dest, "%ihh", v8);
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break;
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case TYPE_S16:
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g_MMU->LH_VAddr(address, v16);
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sprintf(dest, "%i", v16);
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break;
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case TYPE_S32:
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g_MMU->LW_VAddr(address, v32);
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sprintf(dest, "%i", v32);
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break;
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case TYPE_S64:
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g_MMU->LD_VAddr(address, v64);
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sprintf(dest, "%ill", v64);
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break;
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case TYPE_FLOAT:
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g_MMU->LW_VAddr(address, *(uint32_t*)&vf);
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sprintf(dest, "%f", vf);
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break;
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case TYPE_DOUBLE:
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g_MMU->LD_VAddr(address, *(uint64_t*)&vd);
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sprintf(dest, "%f", vd);
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break;
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default:
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MessageBox(NULL, "unkown type", "", MB_OK);
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break;
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}
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}
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void CSymbols::ParseErrorAlert(char* message, int lineNumber)
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{
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stdstr messageFormatted = stdstr_f("%s\nLine %d", message, lineNumber);
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MessageBox(NULL, messageFormatted.c_str(), "Parse error", MB_OK | MB_ICONWARNING);
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}
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void CSymbols::Reset()
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{
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for (int i = 0; i < GetCount(); i++)
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{
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delete m_Symbols[i];
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}
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m_Symbols.clear();
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}
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const char* CSymbols::GetNameByAddress(uint32_t address)
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{
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int len = GetCount();
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for (uint32_t i = 0; i < len; i++)
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{
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if (m_Symbols[i]->m_Address == address)
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{
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return m_Symbols[i]->m_Name;
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}
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}
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return NULL;
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}
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bool CSymbols::SortFunction(CSymbolEntry* a, CSymbolEntry* b)
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{
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return (a->m_Address < b->m_Address);
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}
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void CSymbols::Add(int type, uint32_t address, char* name, char* description)
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{
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if (name == NULL || strlen(name) == 0)
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{
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return;
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}
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if (description == NULL || strlen(description) == 0)
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{
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description = NULL;
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}
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int id = m_NextSymbolId++;
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CSymbolEntry* symbol = new CSymbolEntry(id, type, address, name, description);
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m_Symbols.push_back(symbol);
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sort(m_Symbols.begin(), m_Symbols.end(), SortFunction);
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}
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int CSymbols::GetCount()
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{
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return m_Symbols.size();
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}
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CSymbolEntry* CSymbols::GetEntryByIndex(int index)
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{
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if (index < 0 || index >= GetCount())
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{
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return NULL;
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}
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return m_Symbols[index];
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}
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CSymbolEntry* CSymbols::GetEntryByAddress(uint32_t address)
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{
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for (int i = 0; i < GetCount(); i++)
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{
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if (m_Symbols[i]->m_Address == address)
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{
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return m_Symbols[i];
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}
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}
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return NULL;
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}
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CSymbolEntry* CSymbols::GetEntryById(int id)
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{
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for (int i = 0; i < GetCount(); i++)
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{
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if (m_Symbols[i]->m_Id == id)
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{
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return m_Symbols[i];
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}
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}
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return NULL;
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}
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void CSymbols::RemoveEntryById(int id)
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{
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for (int i = 0; i < GetCount(); i++)
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{
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if (m_Symbols[i]->m_Id == id)
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{
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delete m_Symbols[i];
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m_Symbols.erase(m_Symbols.begin() + i);
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break;
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}
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}
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}
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void CSymbols::EnterCriticalSection()
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{
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::EnterCriticalSection(&m_CriticalSection);
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}
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void CSymbols::LeaveCriticalSection()
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{
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::LeaveCriticalSection(&m_CriticalSection);
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}
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void CSymbols::InitializeCriticalSection()
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{
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if (!m_bInitialized)
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{
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m_bInitialized = true;
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::InitializeCriticalSection(&m_CriticalSection);
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}
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}
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void CSymbols::DeleteCriticalSection()
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{
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if (m_bInitialized)
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{
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m_bInitialized = false;
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::DeleteCriticalSection(&m_CriticalSection);
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}
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} |