project64/Source/Project64/UserInterface/Debugger/Debugger-AddBreakpoint.h

47 lines
1.7 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
// Modal add breakpoint dialog
class CAddBreakpointDlg : public CDialogImpl<CAddBreakpointDlg>
{
public:
enum { IDD = IDD_Debugger_AddBreakpoint };
INT_PTR CAddBreakpointDlg::DoModal(CDebuggerUI* debugger)
{
m_Debugger = debugger;
return CDialogImpl<CAddBreakpointDlg>::DoModal();
}
private:
CDebuggerUI* m_Debugger;
CButton m_ReadCheck;
CButton m_WriteCheck;
CButton m_ExecuteCheck;
CEdit m_AddressEdit;
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
LRESULT OnDestroy(void)
{
return 0;
}
BEGIN_MSG_MAP_EX(CAddBreakpointDlg)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
MSG_WM_DESTROY(OnDestroy)
END_MSG_MAP()
};