56 lines
2.4 KiB
C++
56 lines
2.4 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include "N64 Types.h"
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class CN64Rom :
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protected CDebugSettings
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{
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//constant values
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enum { ReadFromRomSection = 0x400000 };
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//class variables
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HANDLE m_hRomFile, m_hRomFileMapping;
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BYTE * m_ROMImage;
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DWORD m_RomFileSize;
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Country m_Country;
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CICChip m_CicChip;
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LanguageStringID m_ErrorMsg;
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stdstr m_RomName, m_FileName, m_MD5, m_RomIdent;
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bool AllocateAndLoadN64Image ( const char * FileLoc, bool LoadBootCodeOnly );
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bool AllocateAndLoadZipImage ( const char * FileLoc, bool LoadBootCodeOnly );
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void ByteSwapRom ( void );
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void SetError ( LanguageStringID ErrorMsg );
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static void __stdcall NotificationCB ( LPCSTR Status, CN64Rom * _this );
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void CalculateCicChip ( void );
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public:
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CN64Rom ( void );
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~CN64Rom ( void );
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bool LoadN64Image ( const char * FileLoc, bool LoadBootCodeOnly = false );
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static bool IsValidRomImage( BYTE Test[4] );
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void SaveRomSettingID ( void );
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void ClearRomSettingID ( void );
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CICChip CicChipID ( void );
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BYTE * GetRomAddress ( void ) { return m_ROMImage; }
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DWORD GetRomSize ( void ) { return m_RomFileSize; }
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stdstr GetRomMD5 ( void ) { return m_MD5; }
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stdstr GetRomName ( void ) { return m_RomName; }
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stdstr GetFileName ( void ) { return m_FileName; }
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Country GetCountry ( void ) { return m_Country; }
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void UnallocateRomImage ( void );
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//Get a message id for the reason that you failed to load the rom
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LanguageStringID GetError ( void ) { return m_ErrorMsg; }
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};
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