171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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typedef std::list<SystemEvent> EVENT_LIST;
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typedef std::map<DWORD, DWORD> FUNC_CALLS;
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class CPlugins;
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class CRSP_Plugin;
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//#define TEST_SP_TRACKING //track the SP to make sure all ops pick it up fine
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class CN64System :
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private CMipsMemory_CallBack,
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private CTLB_CB,
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private CSystemEvents,
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protected CN64SystemSettings,
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public CGameSettings,
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protected CDebugSettings,
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public CDebugger
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{
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public:
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CN64System ( CPlugins * Plugins, bool SavesReadOnly );
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virtual ~CN64System ( void );
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typedef struct {
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HANDLE * ThreadHandle;
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DWORD ThreadID;
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} ThreadInfo;
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CProfiling m_Profile;
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CCheats m_Cheats;
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bool m_EndEmulation;
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SAVE_CHIP_TYPE m_SaveUsing;
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//Methods
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static bool RunFileImage ( const char * FileLoc );
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static void CloseSystem ( void );
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void CloseCpu ( void );
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void ExternalEvent ( SystemEvent action ); //covers gui interacting and timers etc..
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stdstr ChooseFileToOpen ( HWND hParent );
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void DisplayRomInfo ( HWND hParent );
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void SelectCheats ( HWND hParent );
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void StartEmulation ( bool NewThread );
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void SyncToAudio ( void );
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bool IsDialogMsg ( MSG * msg );
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void IncreaseSpeed ( void ) { m_Limitor.IncreaeSpeed(); }
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void DecreaeSpeed ( void ) { m_Limitor.DecreaeSpeed(); }
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void Reset ( bool bInitReg, bool ClearMenory );
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void GameReset ( void );
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void PluginReset ( void );
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void Pause ( void );
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void RunRSP ( void );
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bool SaveState ( void );
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bool LoadState ( LPCSTR FileName );
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bool LoadState ( void );
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inline bool DmaUsed ( void ) const { return m_DMAUsed; }
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inline void SetDmaUsed ( bool DMAUsed) { m_DMAUsed = DMAUsed; }
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inline DWORD GetButtons ( int Control ) { return m_Buttons[Control]; }
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//Variable used to track that the SP is being handled and stays the same as the real SP in sync core
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#ifdef TEST_SP_TRACKING
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DWORD m_CurrentSP;
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#endif
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//For Sync CPU
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void UpdateSyncCPU ( CN64System * const SecondCPU, DWORD const Cycles );
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void SyncCPU ( CN64System * const SecondCPU );
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void SyncCPUPC ( CN64System * const SecondCPU );
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void SyncSystem ( void );
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void SyncSystemPC ( void );
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private:
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//Make sure plugins can directly access this information
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friend CGfxPlugin;
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friend CAudioPlugin;
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friend CRSP_Plugin;
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friend CControl_Plugin;
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//Recompiler has access to manipulate and call functions
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friend CSystemTimer;
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//Used for loading and potentialy executing the CPU in its own thread.
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static void StartEmulationThread ( ThreadInfo * Info );
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static bool EmulationStarting ( HANDLE hThread, DWORD ThreadId );
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void ExecuteCPU ( void );
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void RefreshScreen ( void );
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bool InternalEvent ( void );
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void DumpSyncErrors ( CN64System * SecondCPU );
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void StartEmulation2 ( bool NewThread );
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bool SetActiveSystem ( bool bActive = true );
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void InitRegisters ( bool bPostPif, CMipsMemory & MMU );
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//CPU Methods
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void ExecuteRecompiler ( );
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void ExecuteInterpret ( );
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void ExecuteSyncCPU ();
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void AddEvent ( SystemEvent Event);
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//Notification of changing conditions
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void FunctionStarted ( DWORD NewFuncAddress, DWORD OldFuncAddress, DWORD ReturnAddress );
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void FunctionEnded ( DWORD ReturnAddress, DWORD StackPos );
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//Mark information saying that the CPU has stoped
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void CpuStopped ( void );
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//Function in CMipsMemory_CallBack
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virtual bool WriteToProtectedMemory (DWORD Address, int length);
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//Functions in CTLB_CB
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void TLB_Mapped ( DWORD VAddr, DWORD Len, DWORD PAddr, bool bReadOnly );
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void TLB_Unmaped ( DWORD VAddr, DWORD Len );
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void TLB_Changed ( void );
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CPlugins * const m_Plugins; //The plugin container
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CN64System * m_SyncCPU;
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CPlugins * m_SyncPlugins;
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CMainGui * m_SyncWindow;
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CMipsMemoryVM m_MMU_VM; //Memory of the n64
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CTLB m_TLB;
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CRegisters m_Reg;
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CFramePerSecond m_FPS;
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CProfiling m_CPU_Usage; //used to track the cpu usage
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CRecompiler * m_Recomp;
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CAudio m_Audio;
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CSpeedLimitor m_Limitor;
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bool m_InReset;
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CSystemTimer m_SystemTimer;
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bool m_bCleanFrameBox;
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bool m_bInitilized;
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bool m_RspBroke;
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int m_NextTimer;
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bool m_DMAUsed;
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DWORD m_Buttons[4];
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BOOL m_TestTimer;
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DWORD m_NextInstruction;
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DWORD m_JumpToLocation;
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DWORD m_TLBLoadAddress;
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DWORD m_TLBStoreAddress;
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DWORD m_SyncCount;
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//When Syncing cores this is the PC where it last Sync'ed correctly
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DWORD m_LastSuccessSyncPC[10];
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int m_CyclesToSkip;
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//Handle to the cpu thread
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HANDLE m_CPU_Handle;
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DWORD m_CPU_ThreadID;
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//Handle to pause mutex
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void * m_hPauseEvent;
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//No of Alist and Dlist sent to the RSP
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DWORD m_AlistCount, m_DlistCount, m_UnknownCount;
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//list of function that have been called .. used in profiling
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FUNC_CALLS m_FunctionCalls;
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};
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