1119 lines
27 KiB
Plaintext
1119 lines
27 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2011-12-19 17:29+0700\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: Config.cpp:64
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msgid "Rendering"
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msgstr ""
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#: Config.cpp:65
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msgid "Other"
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msgstr ""
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#: Config.cpp:66
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msgid "Speed"
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msgstr ""
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#: Config.cpp:67
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msgid "Time"
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msgstr ""
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#: Config.cpp:68
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msgid "On screen display"
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msgstr ""
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#: Config.cpp:69
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msgid "OpenGL settings"
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msgstr ""
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#: Config.cpp:70 Config.cpp:137
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msgid "Frame buffer emulation"
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msgstr ""
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#: Config.cpp:71
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msgid ""
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"Windowed or\n"
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"3dfx card resolution:"
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msgstr ""
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#: Config.cpp:99
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msgid "Vertical sync"
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msgstr ""
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#: Config.cpp:100
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msgid "Show advanced emulation options"
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msgstr ""
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#: Config.cpp:101
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msgid "Show texture enhancement options"
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msgstr ""
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#: Config.cpp:102
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msgid "Screenshot format:"
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msgstr ""
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#: Config.cpp:105
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msgid "Language: "
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msgstr ""
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#: Config.cpp:106
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msgid "LANGUAGE_NAME"
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msgstr ""
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#: Config.cpp:112
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msgid "FPS counter"
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msgstr ""
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#: Config.cpp:113
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msgid "VI/s counter"
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msgstr ""
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#: Config.cpp:114
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#, c-format
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msgid "% speed"
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msgstr ""
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#: Config.cpp:115
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msgid "Clock enabled"
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msgstr ""
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#: Config.cpp:116
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msgid "Clock is 24-hour"
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msgstr ""
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#: Config.cpp:117
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msgid "Transparent text background"
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msgstr ""
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#: Config.cpp:118
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msgid ""
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"Full screen\n"
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"resolution:"
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msgstr ""
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#: Config.cpp:121
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msgid "Anisotropic filtering"
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msgstr ""
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#: Config.cpp:122
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msgid "Autodetect "
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msgstr ""
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#: Config.cpp:123
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msgid "VRAM size"
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msgstr ""
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#: Config.cpp:125
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msgid "Mb"
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msgstr ""
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#: Config.cpp:126
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msgid "Use frame buffer objects"
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msgstr ""
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#: Config.cpp:133
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msgid "Current game emulation settings. Change with care!"
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msgstr ""
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#: Config.cpp:135
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msgid "Default emulation settings. Not recommended to change!"
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msgstr ""
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#: Config.cpp:136
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msgid "General options"
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msgstr ""
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#: Config.cpp:138
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msgid "Depth buffer emulation"
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msgstr ""
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#: Config.cpp:139
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msgid "Filtering mode:"
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msgstr ""
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#: Config.cpp:141
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msgid "Automatic"
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msgstr ""
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#: Config.cpp:142
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msgid "Force Bilinear"
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msgstr ""
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#: Config.cpp:143
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msgid "Force Point-sampled"
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msgstr ""
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#: Config.cpp:146
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msgid "Buffer swapping method:"
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msgstr ""
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#: Config.cpp:148
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msgid "Old"
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msgstr ""
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#: Config.cpp:149
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msgid "New"
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msgstr ""
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#: Config.cpp:150
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msgid "Hybrid"
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msgstr ""
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#: Config.cpp:153
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msgid "LOD calculation:"
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msgstr ""
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#: Config.cpp:155
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msgid "off"
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msgstr ""
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#: Config.cpp:156
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msgid "fast"
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msgstr ""
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#: Config.cpp:157
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msgid "precise"
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msgstr ""
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#: Config.cpp:160
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msgid "Aspect ratio:"
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msgstr ""
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#: Config.cpp:162
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msgid "4:3 (default)"
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msgstr ""
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#: Config.cpp:163
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msgid "Force 16:9"
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msgstr ""
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#: Config.cpp:164
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msgid "Stretch"
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msgstr ""
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#: Config.cpp:165
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msgid "Original"
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msgstr ""
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#: Config.cpp:168
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msgid "Fog"
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msgstr ""
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#: Config.cpp:169
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msgid "Buffer clear on every frame"
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msgstr ""
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#: Config.cpp:170
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msgid "Enable frame buffer emulation"
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msgstr ""
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#: Config.cpp:171
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msgid "Hardware frame buffer emulation"
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msgstr ""
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#: Config.cpp:172
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msgid "Get frame buffer info"
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msgstr ""
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#: Config.cpp:173
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msgid "Read every frame (slow!)"
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msgstr ""
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#: Config.cpp:174
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msgid "Render N64 frame buffer as texture"
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msgstr ""
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#: Config.cpp:175
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msgid "Detect CPU write to the N64 frame buffer"
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msgstr ""
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#: Config.cpp:176
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msgid "Software depth buffer rendering"
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msgstr ""
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#: Config.cpp:200 Config.cpp:619
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msgid "Texture enhancement"
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msgstr ""
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#: Config.cpp:201
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msgid "Hi-resolution textures"
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msgstr ""
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#: Config.cpp:202
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msgid "Common"
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msgstr ""
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#: Config.cpp:203
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msgid "Presets"
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msgstr ""
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#: Config.cpp:204 Config.cpp:205
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msgid "Performance tweaks"
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msgstr ""
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#: Config.cpp:206
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msgid "Filter"
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msgstr ""
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#: Config.cpp:208 Config.cpp:219 Config.cpp:238
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msgid "None"
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msgstr ""
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#: Config.cpp:209
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msgid "Smooth filtering 1"
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msgstr ""
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#: Config.cpp:210
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msgid "Smooth filtering 2"
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msgstr ""
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#: Config.cpp:211
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msgid "Smooth filtering 3"
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msgstr ""
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#: Config.cpp:212
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msgid "Smooth filtering 4"
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msgstr ""
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#: Config.cpp:213
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msgid "Sharp filtering 1"
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msgstr ""
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#: Config.cpp:214
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msgid "Sharp filtering 2"
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msgstr ""
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#: Config.cpp:217
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msgid "Enhancement"
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msgstr ""
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#: Config.cpp:220
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msgid "Store"
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msgstr ""
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#: Config.cpp:230
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msgid "Texture cache"
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msgstr ""
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#: Config.cpp:232
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msgid "Mbytes"
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msgstr ""
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#: Config.cpp:233
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msgid "Ignore Backgrounds"
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msgstr ""
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#: Config.cpp:234 Config.cpp:245
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msgid "Apply texture compression"
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msgstr ""
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#: Config.cpp:235 Config.cpp:246
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msgid "Compress texture cache"
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msgstr ""
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#: Config.cpp:236
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msgid "Format"
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msgstr ""
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#: Config.cpp:239
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msgid "Rice format"
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msgstr ""
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#: Config.cpp:242
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msgid "Tile textures"
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msgstr ""
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#: Config.cpp:243
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msgid "Force 16bpp textures"
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msgstr ""
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#: Config.cpp:244
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msgid "Alternative CRC calculation"
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msgstr ""
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#: Config.cpp:247
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msgid "Use alpha channel fully"
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msgstr ""
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#: Config.cpp:248
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msgid "Texture dumping/editing mode"
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msgstr ""
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#: Config.cpp:249
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msgid "Texture compression method"
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msgstr ""
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#: Config.cpp:255
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msgid "Save texture cache to hard disk"
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msgstr ""
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#: Config.cpp:256
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msgid "Best performance"
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msgstr ""
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#: Config.cpp:257
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msgid "Best texture quality"
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msgstr ""
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#: Config.cpp:263
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msgid "Developers settings"
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msgstr ""
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#: Config.cpp:264
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msgid "Debug/Misc"
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msgstr ""
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#: Config.cpp:265
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msgid "Autodetect Microcode"
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msgstr ""
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#: Config.cpp:266
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msgid "Force Microcode:"
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msgstr ""
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#: Config.cpp:279
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msgid "Wireframe using:"
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msgstr ""
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#: Config.cpp:281
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msgid "Original colors"
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msgstr ""
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#: Config.cpp:282
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msgid "Vertex colors"
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msgstr ""
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#: Config.cpp:283
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msgid "Red only"
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msgstr ""
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#: Config.cpp:286
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msgid "Log to rdp.txt (SLOW)"
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msgstr ""
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#: Config.cpp:287
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msgid "Unknown combiners as red"
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msgstr ""
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#: Config.cpp:288
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msgid "Log clear every frame"
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msgstr ""
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#: Config.cpp:289
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msgid "Combiner logging"
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msgstr ""
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#: Config.cpp:290
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msgid "Run (+log) in window"
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msgstr ""
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#: Config.cpp:291
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msgid "Cmb. clear every frame"
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msgstr ""
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#: Config.cpp:292
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msgid "Error log (rdp_e.txt)"
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msgstr ""
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#: Config.cpp:293
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msgid "Bilinear filter texture cache"
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msgstr ""
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#: Config.cpp:325 Config.cpp:546
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msgid " auto"
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msgstr ""
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#: Config.cpp:382
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msgid "Please choose language:"
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msgstr ""
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#: Config.cpp:383
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msgid "Language"
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msgstr ""
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#: Config.cpp:390
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msgid "Press OK to change to "
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msgstr ""
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#: Config.cpp:486
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msgid "Basic settings"
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msgstr ""
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#: Config.cpp:487
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msgid ""
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"Resolution\n"
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"This option selects the fullscreen resolution for 3dfx cards and windowed "
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"resolution for other cards\n"
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"(note again that for 3dfx cards the plugin must be in fullscreen mode to see "
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"anything).\n"
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"[Recommended: 640x480, 800x600, 1024x768]"
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msgstr ""
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#: Config.cpp:491
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msgid ""
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"Vertical sync\n"
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"This option will enable the vertical sync, which will prevent tearing.\n"
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"Note: this option will ONLY have effect if vsync is set to \"Software "
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"Controlled\".\n"
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msgstr ""
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#: Config.cpp:493
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msgid "Select a format, in which screen shots will be saved"
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msgstr ""
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#: Config.cpp:500
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msgid ""
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"Language select:\n"
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"Press the button to invoke language selection dialog.\n"
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"Selected language will be activated after restart of the configuration "
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"dialog."
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msgstr ""
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#: Config.cpp:501
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msgid ""
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"FPS counter\n"
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"When this option is checked, a FPS (frames per second) counter will be "
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"shown\n"
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"in the lower left corner of the screen.\n"
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"[Recommended: your preference]"
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msgstr ""
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#: Config.cpp:503
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msgid ""
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"VI/s counter\n"
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"When this option is checked, a VI/s (vertical interrupts per second) "
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"counter\n"
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"will be shown in the lower left corner of the screen. This is like the FPS\n"
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"counter but will be consistent at 60 VI/s for full speed on NTSC (U) games "
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"and\n"
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"50 VI/s for full speed on PAL (E) ones.\n"
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"[Recommended: your preference]"
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msgstr ""
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#: Config.cpp:505
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#, c-format
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msgid ""
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"% speed\n"
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"This displays a percentage of the actual N64 speed in the lower\n"
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"left corner of the screen.\n"
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"[Recommended: your preference]"
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msgstr ""
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#: Config.cpp:507
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msgid ""
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"Clock enabled\n"
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"This option will put a clock in the lower right corner of the screen, "
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"showing the current time.\n"
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"[Recommended: your preference]"
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msgstr ""
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#: Config.cpp:510
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msgid ""
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"Display hours as 24-hour clock.\n"
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"[Recommended: your preference]"
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msgstr ""
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#: Config.cpp:511
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msgid ""
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"Transparent text background\n"
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"If this is checked, all on-screen messages will have a transparent "
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"background. Otherwise, it will have a solid black background.\n"
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"[Recommended: your preference]"
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msgstr ""
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#: Config.cpp:514
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msgid ""
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"Enable \"Emulation settings\" panel. For experienced users only!\n"
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"It shows default emulation settings when game is not loaded, or current game "
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"settings otherwise."
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msgstr ""
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#: Config.cpp:516
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msgid ""
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"Enable \"Texture enhancement\" panel.\n"
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"It shows various enhancement options for original textures as well as "
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"options for hi-resolution textures."
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msgstr ""
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#: Config.cpp:517
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msgid ""
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"Full screen resolution:\n"
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"This sets the full screen resolution for non-3dfx video cards.\n"
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"All the resolutions that your video card/monitor support should be "
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"displayed.\n"
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"[Recommended: native (max) resolution of your monitor - unless performance "
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"becomes an issue]"
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msgstr ""
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#: Config.cpp:520
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msgid ""
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"Anisotropic filtering:\n"
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"This filter sharpens and brings out the details of textures that recede into "
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"the distance.\n"
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"When activated, it will use the max anisotropy your video card supports.\n"
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"However, this will override native way of texture filtering and may cause "
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"visual artifacts in some games.\n"
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"[Recommended: your preference, game dependant]"
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msgstr ""
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#: Config.cpp:521
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msgid ""
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"Autodetect VRAM Size:\n"
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"Since OpenGL cannot do this reliably at the moment, the option to set this "
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"manually is available.\n"
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"If checked, plugin will try to autodetect VRAM size.\n"
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"But if this appears wrong, please uncheck and set it to correct value.\n"
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"[Recommended: on]"
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msgstr ""
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#: Config.cpp:523
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msgid ""
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"Use frame buffer objects:\n"
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"Changes the way FB effects are rendered - with or without usage of the "
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"OpenGL Frame Buffer Objects (FBO) extension.\n"
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"The choice depends on game and your video card. FBO off is good for NVIDIA "
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"cards, while for ATI cards, it's usually best that FBOs are turned on.\n"
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"Also, some FB effects works only with one of the methods, no matter, which "
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"card you have.\n"
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"On the whole, with FBO off, compatibility/ accuracy is a bit better (which "
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"is the case for Resident Evil 2).\n"
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"However, with FBO on with some systems, it can actually be a bit faster in "
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"cases.\n"
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"[Recommended: video card and game dependant]"
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msgstr ""
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#: Config.cpp:578
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msgid "Emulation settings"
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msgstr ""
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#: Config.cpp:579
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msgid ""
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"Filtering mode\n"
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"There are three filtering modes possible:\n"
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"* Automatic filtering - filter exactly how the N64 specifies.\n"
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"* Point-sampled filtering - causes texels to appear square and sharp.\n"
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"* Bilinear filtering - interpolates the texture to make it appear more "
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"smooth.\n"
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"[Recommended: Automatic]"
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msgstr ""
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#: Config.cpp:583
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msgid ""
|
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"Buffer swapping method\n"
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"There are 3 buffer swapping methods:\n"
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"* old - swap buffers when vertical interrupt has occurred.\n"
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"* new - swap buffers when set of conditions is satisfied. Prevents flicker "
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"on some games.\n"
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"* hybrid - mix of first two methods.\n"
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"Can prevent even more flickering then previous method, but also can cause "
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"artefacts.\n"
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"If you have flickering problems in a game (or graphics that don't show),\n"
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"try to change swapping method.\n"
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"[Recommended: new (hybrid for Paper Mario)]"
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msgstr ""
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#: Config.cpp:587
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msgid ""
|
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"Per-pixel level-of-detail calculation\n"
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"N64 uses special mechanism for mip-mapping, which nearly impossible to "
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"reproduce\n"
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"correctly on PC hardware. This option enables approximate emulation of this "
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"feature.\n"
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"For example, it is required for the Peach/Bowser portrait's transition in "
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"Super Mario 64.\n"
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"There are 3 modes:\n"
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"* off - LOD is not calculated\n"
|
|
"* fast - fast imprecise LOD calculation.\n"
|
|
"* precise - most precise LOD calculation possible, but more slow.\n"
|
|
"[Recommended: your preference]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:592
|
|
msgid ""
|
|
"Aspect ratio of the output.\n"
|
|
"Most N64 games use 4:3 aspect ratio, but some support widescreen too.\n"
|
|
"You may select appropriate aspect here and set widescreen mode in game "
|
|
"settings.\n"
|
|
"In \"Stretch\" mode the output will be stretched to the entire screen,\n"
|
|
"other modes may add black borders if necessary"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:595
|
|
msgid ""
|
|
"Fog enabled\n"
|
|
"Sets fog emulation on//off.\n"
|
|
"[Recommended: on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:597
|
|
msgid ""
|
|
"Buffer clear on every frame\n"
|
|
"Forces the frame buffer to be cleared every frame drawn.\n"
|
|
"Usually frame buffer clear is controlled by the game.\n"
|
|
"However, in some cases it is not well emulated,\n"
|
|
"and some garbage may be left on the screen.\n"
|
|
"In such cases, this option must be set on.\n"
|
|
"[Recommended: on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:599
|
|
msgid ""
|
|
"Enable frame buffer emulation\n"
|
|
"If on, plugin will try to detect frame buffer usage and apply appropriate "
|
|
"frame buffer emulation.\n"
|
|
"[Recommended: on for games which use frame buffer effects]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:601
|
|
msgid ""
|
|
"Enable hardware frame buffer emulation\n"
|
|
"If this option is on, plugin will create auxiliary frame buffers in video "
|
|
"memory instead of copying\n"
|
|
"frame buffer content into main memory. This allows plugin to run frame "
|
|
"buffer effects without slowdown\n"
|
|
"and without scaling image down to N64's native resolution. This feature is "
|
|
"fully supported by\n"
|
|
"Voodoo 4/5 cards and partially by Voodoo3 and Banshee. Modern cards also "
|
|
"fully support it.\n"
|
|
"[Recommended: on, if supported by your hardware]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:604
|
|
msgid ""
|
|
"Get information about frame buffers\n"
|
|
"This is compatibility option. It must be set on for Mupen64 and off for 1964"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:606
|
|
msgid ""
|
|
"Read every frame\n"
|
|
"In some games plugin can't detect frame buffer usage.\n"
|
|
"In such cases you need to enable this option to see frame buffer effects.\n"
|
|
"Every drawn frame will be read from video card -> it works very slow.\n"
|
|
"[Recommended: mostly off (needed only for a few games)]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:608
|
|
msgid ""
|
|
"Render N64 frame buffer as texture\n"
|
|
"When this option is enabled, content of each N64 frame buffer is rendered\n"
|
|
"as texture over the frame, rendered by the plugin. This prevents graphics "
|
|
"lost,\n"
|
|
"but may cause slowdowns and various glitches in some games.\n"
|
|
"[Recommended: mostly off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:610
|
|
msgid ""
|
|
"Detect CPU write to the N64 frame buffer\n"
|
|
"This option works as the previous options, but the plugin is trying to "
|
|
"detect,\n"
|
|
"when game uses CPU writes to N64 frame buffer. The N64 frame buffer is "
|
|
"rendered\n"
|
|
"only when CPU writes is detected. Use this option for those games, in which "
|
|
"you\n"
|
|
"see still image or no image at all for some time with no reason.\n"
|
|
"[Recommended: mostly off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:612
|
|
msgid ""
|
|
"Enable depth buffer rendering\n"
|
|
"This option is used to fully emulate N64 depth buffer.\n"
|
|
"It is required for correct emulation of depth buffer based effects.\n"
|
|
"However, it requires fast (>1GHz) CPU to work full speed.\n"
|
|
"[Recommended: on for fast PC]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:620
|
|
msgid ""
|
|
"Filters:\n"
|
|
"Apply a filter to either smooth or sharpen textures.\n"
|
|
"There are 4 different smoothing filters and 2 different sharpening filters.\n"
|
|
"The higher the number, the stronger the effect,\n"
|
|
"i.e. \"Smoothing filter 4\" will have a much more noticeable effect than "
|
|
"\"Smoothing filter 1\".\n"
|
|
"Be aware that performance may have an impact depending on the game and/or "
|
|
"the PC.\n"
|
|
"[Recommended: your preference]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:624
|
|
msgid ""
|
|
"Texture enhancement:\n"
|
|
"7 different filters are selectable here, each one with a distinctive look.\n"
|
|
"Be aware of possible performance impacts.\n"
|
|
"\n"
|
|
"IMPORTANT: 'Store' mode - saves textures in cache 'as is'. It can improve "
|
|
"performance in games, which load many textures.\n"
|
|
"Disable 'Ignore backgrounds' option for better result.\n"
|
|
"\n"
|
|
"[Recommended: your preference]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:628
|
|
msgid ""
|
|
"Texture cache size:\n"
|
|
"Enhanced and filtered textures can be cached to aid performance.\n"
|
|
"This setting will adjust how much PC memory will be dedicated for texture "
|
|
"cache.\n"
|
|
"This helps boost performance if there are subsequent requests for the same "
|
|
"texture (usually the case).\n"
|
|
"Normally, 128MB should be more than enough but there is a sweet spot for "
|
|
"each game.\n"
|
|
"Super Mario may not need more than 32megs, but Conker streams a lot of "
|
|
"textures,\n"
|
|
"so setting 256+ megs can boost performance. Adjust accordingly if you are "
|
|
"encountering speed issues.\n"
|
|
"'0' disables cache.\n"
|
|
"[Recommended: PC and game dependant]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:634
|
|
msgid ""
|
|
"Ignore Backgrounds:\n"
|
|
"It is used to skip enhancement for long narrow textures, usually used for "
|
|
"backgrounds.\n"
|
|
"This may save texture memory greatly and increase performance.\n"
|
|
"[Recommended: on (off for 'Store' mode)]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:636
|
|
msgid ""
|
|
"Texture compression:\n"
|
|
"Textures will be compressed using selected texture compression method.\n"
|
|
"The overall compression ratio is about 1/6 for FXT1 and 1/4 for S3TC.\n"
|
|
"In addition to saving space on the texture cache,\n"
|
|
"the space occupied on the GFX hardware's texture RAM,\n"
|
|
"by the enhanced textures, will be greatly reduced.\n"
|
|
"This minimizes texture RAM usage,\n"
|
|
"decreasing the number of texture swaps to the GFX hardware leading to "
|
|
"performance gains.\n"
|
|
"However, due to the nature of lossy compression of FXT1 and S3TC, using this "
|
|
"option can sometimes lead to quality degradation of small size textures and "
|
|
"color banding of gradient colored textures.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:640
|
|
msgid ""
|
|
"Compress texture cache:\n"
|
|
"Memory will be compressed so that more textures can be held in the texture "
|
|
"cache.\n"
|
|
"The compression ratio varies with each texture,\n"
|
|
"but 1/5 of the original size would be a modest approximation.\n"
|
|
"They will be decompressed on-the-fly, before being downloaded to the gfx "
|
|
"hardware.\n"
|
|
"This option will still help save memory space even when using texture "
|
|
"compression.\n"
|
|
"[Recommended: on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:642
|
|
msgid ""
|
|
"Hi-res pack format:\n"
|
|
"Choose which method is to be used for loading Hi-res texture packs.\n"
|
|
"Only Rice's format is available currently.\n"
|
|
"Leave on \"None\" if you will not be needing to load hi-res packs.\n"
|
|
"[Recommended: Rice's format. Default: \"None\"]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:646
|
|
msgid ""
|
|
"Tile textures:\n"
|
|
"When on, wide texture will be split on several tiles to fit in one 256-width "
|
|
"texture.\n"
|
|
"This tiled texture takes much less video memory space and thus overall "
|
|
"performance will increase.\n"
|
|
"However, corresponding polygons must be split too, and this is not polished "
|
|
"yet\n"
|
|
"- various issues are possible, including black lines and polygons "
|
|
"distortions.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:648
|
|
msgid ""
|
|
"Force 16bpp textures:\n"
|
|
"The color of the textures will be reduced to 16bpp.\n"
|
|
"This is another space saver and performance enhancer.\n"
|
|
"This halves the space used on the texture cache and the GFX hardware's "
|
|
"texture RAM.\n"
|
|
"Color reduction is done so that the original quality is preserved as much as "
|
|
"possible.\n"
|
|
"Depending on the texture, this usually is hardly noticeable.\n"
|
|
"Sometimes though, it can be: skies are a good example.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:650
|
|
msgid ""
|
|
"Texture dumping mode:\n"
|
|
"In this mode, you have that ability to dump textures on screen to the "
|
|
"appropriate folder.\n"
|
|
"You can also reload textures while the game is running to see how they look "
|
|
"instantly - big time saver!\n"
|
|
"\n"
|
|
"Hotkeys: \"R\" reloads hires textures from the texture pack - \"D\" toggles "
|
|
"texture dumps on/off."
|
|
msgstr ""
|
|
|
|
#: Config.cpp:652
|
|
msgid ""
|
|
"Alternative CRC calculation:\n"
|
|
"This option enables emulation of a palette CRC calculation bug in "
|
|
"RiceVideo.\n"
|
|
"If some textures are not loaded, try to set this option on/off.\n"
|
|
"[Recommended: texture pack dependant, mostly on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:657
|
|
msgid ""
|
|
"Compress texture cache:\n"
|
|
"When game started, plugin loads all its hi-resolution textures into PC "
|
|
"memory.\n"
|
|
"Since hi-resolution textures are usually large, the whole pack can take "
|
|
"hundreds megabytes of memory.\n"
|
|
"Cache compression allows save memory space greatly.\n"
|
|
"Textures will be decompressed on-the-fly, before being downloaded to the gfx "
|
|
"hardware.\n"
|
|
"This option will still help save memory space even when using texture "
|
|
"compression.\n"
|
|
"[Recommended: on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:659
|
|
msgid ""
|
|
"Use Alpha channel fully:\n"
|
|
"When this option is off, 16bit rgba textures will be loaded using RiceVideo "
|
|
"style\n"
|
|
"- with 1bit for alpha channel.\n"
|
|
"When it is on, GlideHQ will check, how alpha channel is used by the hires "
|
|
"texture,\n"
|
|
"and select most appropriate format for it.\n"
|
|
"This gives texture designers freedom to play with alpha, as they need,\n"
|
|
"regardless of format of original N64 texture.\n"
|
|
"For older and badly designed texture packs it can cause unwanted black "
|
|
"borders.\n"
|
|
"[Recommended: texture pack dependant]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:662
|
|
msgid ""
|
|
"Save texture cache to HD:\n"
|
|
"\n"
|
|
"For enhanced textures cache:\n"
|
|
"This will save all previously loaded and enhanced textures to HD.\n"
|
|
"So upon next game launch, all the textures will be instantly loaded, "
|
|
"resulting in smoother performance.\n"
|
|
"\n"
|
|
"For high-resolution textures cache:\n"
|
|
"After creation, loading hi-res texture will take only a few seconds upon "
|
|
"game launch,\n"
|
|
"as opposed to the 5 -60 seconds a pack can take to load without this cache "
|
|
"file.\n"
|
|
"The only downside here is upon any changes to the pack, the cache file will "
|
|
"need to be manually deleted.\n"
|
|
"\n"
|
|
"Saved cache files go into a folder called \"Cache\" within the Plugins "
|
|
"folder.\n"
|
|
"\n"
|
|
"[Highly Recommended: on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:685
|
|
msgid "Debug"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:686
|
|
msgid ""
|
|
"Autodetect Microcode\n"
|
|
"If this option is checked, the microcode of the game\n"
|
|
"will be detected automatically from the INI, and\n"
|
|
"therefore it will not need to be set in this\n"
|
|
"configuration dialog.\n"
|
|
"[Recommended: on]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:688
|
|
msgid ""
|
|
"Force Microcode\n"
|
|
"This option ONLY has an effect if Autodetect Microcode\n"
|
|
"is unchecked, the crc from the game could not be\n"
|
|
"found in the INI, OR after the game has already started\n"
|
|
"running. In any of those three cases, this will\n"
|
|
"select the microcode to use\n"
|
|
"[Recommended: any, turn on Autodetect Microcode]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:692
|
|
msgid ""
|
|
"Wireframe\n"
|
|
"This option, when checked, makes it so that the plugin will draw only the\n"
|
|
"outlines of objects. The colors specified in the combo box to the right\n"
|
|
"determines the color that the wireframes show up as.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:694
|
|
msgid ""
|
|
"Wireframe Colors\n"
|
|
"This selects the colors to use for the wireframes (if wireframe mode is "
|
|
"enabled).\n"
|
|
"There are 3 modes:\n"
|
|
"* Original colors - draw exactly as it would normally, textures and all, "
|
|
"only in wireframes.\n"
|
|
"* Vertex colors - use the colors specified in the vertices to draw the "
|
|
"wireframes with.\n"
|
|
"* Red only - use a constant red color to draw the wireframes.\n"
|
|
"[Recommended: Vertex colors]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:696
|
|
msgid ""
|
|
"Log to RDP.txt\n"
|
|
"RECOMMENDED FOR DEBUGGING ONLY - this option, when checked, will log EVERY "
|
|
"SINGLE\n"
|
|
"COMMAND the plugin processes to a file called RDP.txt in the current "
|
|
"directory.\n"
|
|
"This is incredibly slow, so I recommend keeping it disabled.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:698
|
|
msgid ""
|
|
"Unknown combiners as red\n"
|
|
"Objects that use an unimplemented combine mode will show up as red instead "
|
|
"of\n"
|
|
"assuming texture with full alpha. Disable this option to remove the red "
|
|
"stuff\n"
|
|
"and at least have a guess at the correct combine mode.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:700
|
|
msgid ""
|
|
"Log clear every frame\n"
|
|
"RECOMMENDED FOR DEBUGGING ONLY - this option has no effect unless 'Log to "
|
|
"RDP.txt'\n"
|
|
"is checked. This will make it so that the log, RDP.txt, will be cleared at "
|
|
"the\n"
|
|
"beginning of every frame.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:702
|
|
msgid ""
|
|
"Log unknown combiners\n"
|
|
"RECOMMENDED FOR DEBUGGING ONLY - when checked, this option will cause every\n"
|
|
"unimplemented combiner drawn to be logged to a file called Unimp.txt in the\n"
|
|
"current directory. This becomes slow when there are unimplemented combiners\n"
|
|
"on the screen, so I recommend keeping it disabled.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:704
|
|
msgid ""
|
|
"Run and log in window\n"
|
|
"RECOMMENDED FOR DEBUGGING ONLY - this option will make it so that the plugin "
|
|
"will\n"
|
|
"still process dlists in windowed mode. This allows for logging to occur "
|
|
"while not\n"
|
|
"in fullscreen, possibly allowing you to debug a crash.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:706
|
|
msgid ""
|
|
"Clear unknown combiner log every frame\n"
|
|
"RECOMMENDED FOR DEBUGGING ONLY - this option works much like 'Log clear "
|
|
"every frame'\n"
|
|
"except it clears the combiner log (Unimp.txt) instead of RDP.txt at the\n"
|
|
"beginning of each frame. Again, this option has no effect if 'combiner "
|
|
"logging' is disabled.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:709
|
|
msgid ""
|
|
"Bilinear filter texture cache\n"
|
|
"RECOMMENDED FOR DEBUGGING ONLY - when checked, this option will make the "
|
|
"graphical\n"
|
|
"debugger texture cache use bilinear filtering as opposed to point-sampled "
|
|
"filtering,\n"
|
|
"which it will use otherwise. See 'Filtering mode' for descriptions of "
|
|
"bilinear and\n"
|
|
"point-sampled filtering.\n"
|
|
"[Recommended: off]"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1104
|
|
msgid "Glide64 settings"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1293
|
|
msgid "About Glide64"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1326
|
|
msgid "authors:"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1330
|
|
msgid ""
|
|
"Dave2001. Original author and former main developer.\n"
|
|
"He founded Glide64 project on Dec. 29th, 2001.\n"
|
|
"Left the project at fall of 2002.\n"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1336
|
|
msgid ""
|
|
"Gugaman. Developer. Joined the project at winter 2002\n"
|
|
" and left it at fall 2002."
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1342
|
|
msgid ""
|
|
"Sergey 'Gonetz' Lipski. Joined the project at winter 2002.\n"
|
|
"Main developer since fall of 2002."
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1347
|
|
msgid "Hiroshi 'KoolSmoky' Morii, Joined the project in 2007. "
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1350
|
|
msgid "Glitch64 (the wrapper) authors:"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1374
|
|
msgid "GlideHQ author:"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1381
|
|
msgid "beta tester:"
|
|
msgstr ""
|
|
|
|
#: Config.cpp:1388
|
|
msgid ""
|
|
"special thanks to:\n"
|
|
" Orkin, Rice, Daniel Borca, Legend.\n"
|
|
"Thanks to EmuXHaven for hosting my site:\n"
|
|
"http://glide64.emuxhaven.net\n"
|
|
msgstr ""
|