project64/Source/Project64/Multilanguage/Language Class.h

61 lines
2.1 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "..\support.h"
#pragma warning(disable:4786)
#include <string> //stl string
#include <map> //stl map
#include <list> //stl list
typedef std::map<int, stdstr, std::less<int> > LANG_STRINGS;
typedef LANG_STRINGS::value_type LANG_STR;
typedef struct {
stdstr Filename;
stdstr LanguageName;
} LanguageFile;
typedef std::list<LanguageFile> LanguageList;
class CLanguage
{
public:
CLanguage ( );
const stdstr & GetString ( LanguageStringID StringID );
LanguageList & GetLangList ( void );
void SetLanguage ( char * LanguageName );
void LoadCurrentStrings ( bool ShowSelectDialog );
bool IsCurrentLang ( LanguageFile & File );
private:
CLanguage(const CLanguage&); // Disable copy constructor
CLanguage& operator=(const CLanguage&); // Disable assignment
stdstr m_SelectedLanguage;
const stdstr m_emptyString;
LANG_STRINGS m_CurrentStrings, m_DefaultStrings;
LanguageList m_LanguageList;
stdstr GetLangString ( const char * FileName, LanguageStringID ID );
LANG_STR GetNextLangString ( void * OpenFile );
void LoadDefaultStrings ( void );
};
extern CLanguage * _Lang;
inline LPCSTR GS (LanguageStringID StringID)
{
return _Lang->GetString(StringID).c_str();
}