80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Common/LogClass.h>
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#include <Project64-core/N64System/N64Types.h>
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#include <Project64-core/3rdParty/zip.h>
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class CSystemTimer
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{
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public:
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enum TimerType
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{
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UnknownTimer,
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CompareTimer,
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SoftResetTimer,
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ViTimer,
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AiTimerInterrupt,
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AiTimerBusy,
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AiTimerDMA,
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SiTimer,
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PiTimer,
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RspTimer,
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RSPTimerDlist,
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DDPiTimer,
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MaxTimer
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};
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struct TIMER_DETAILS
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{
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bool Active;
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int64_t CyclesToTimer;
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};
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public:
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CSystemTimer(int32_t & NextTimer);
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void SetTimer(TimerType Type, uint32_t Cycles, bool bRelative);
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uint32_t GetTimer(TimerType Type);
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void StopTimer(TimerType Type);
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void UpdateTimers();
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void TimerDone();
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void Reset();
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void UpdateCompareTimer();
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bool SaveAllowed();
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void SaveData(zipFile & file) const;
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void SaveData(CFile & file) const;
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void LoadData(zipFile & file);
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void LoadData(CFile & file);
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void RecordDifference(CLog &LogFile, const CSystemTimer& rSystemTimer);
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TimerType CurrentType() const { return m_Current; }
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bool operator == (const CSystemTimer& rSystemTimer) const;
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bool operator != (const CSystemTimer& rSystemTimer) const;
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private:
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CSystemTimer(void); // Disable default constructor
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CSystemTimer(const CSystemTimer&); // Disable copy constructor
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CSystemTimer& operator=(const CSystemTimer&); // Disable assignment
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TIMER_DETAILS m_TimerDetatils[MaxTimer];
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int32_t m_LastUpdate; //Timer at last update
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int32_t & m_NextTimer;
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TimerType m_Current;
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bool m_inFixTimer;
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void SetCompareTimer();
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void FixTimers();
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};
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