225 lines
6.3 KiB
C++
225 lines
6.3 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core/N64System/Mips/SystemEvents.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/N64System/N64Class.h>
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CSystemEvents::CSystemEvents(CN64System * System, CPlugins * Plugins) :
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m_System(System),
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m_Plugins(Plugins),
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m_bDoSomething(false)
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{
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}
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CSystemEvents::~CSystemEvents()
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{
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}
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void CSystemEvents::QueueEvent(SystemEvent action)
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{
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m_bDoSomething = true;
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CGuard Guard(m_CS);
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for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++)
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{
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if (*iter == action)
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{
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return;
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}
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}
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m_Events.push_back(action);
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}
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void CSystemEvents::ExecuteEvents()
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{
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EventList Events;
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{
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CGuard Guard(m_CS);
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m_bDoSomething = false;
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if (m_Events.size() == 0)
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{
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return;
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}
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Events = m_Events;
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m_Events.clear();
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}
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bool bPause = false, bLoadedSave = false;
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for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++)
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{
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switch (*iter)
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{
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case SysEvent_CloseCPU:
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m_System->m_EndEmulation = true;
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break;
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case SysEvent_ResetCPU_Soft:
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m_System->GameReset();
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break;
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case SysEvent_ResetCPU_SoftDone:
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m_System->Reset(true, false);
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break;
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case SysEvent_ResetCPU_Hard:
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m_System->Reset(true, true);
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break;
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case SysEvent_Profile_GenerateLogs:
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m_System->m_Profile.GenerateLog();
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break;
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case SysEvent_Profile_StartStop:
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case SysEvent_Profile_ResetLogs:
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m_System->m_Profile.ResetCounters();
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break;
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case SysEvent_ExecuteInterrupt:
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_SP:
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g_Reg->MI_INTR_REG |= MI_INTR_SP;
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_SI:
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g_Reg->MI_INTR_REG |= MI_INTR_SI;
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_AI:
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g_Reg->MI_INTR_REG |= MI_INTR_AI;
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_VI:
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g_Reg->MI_INTR_REG |= MI_INTR_VI;
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_PI:
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g_Reg->MI_INTR_REG |= MI_INTR_PI;
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_DP:
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g_Reg->MI_INTR_REG |= MI_INTR_DP;
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g_Reg->DoIntrException(false);
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break;
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case SysEvent_SaveMachineState:
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if (!m_System->SaveState())
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{
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m_Events.push_back(SysEvent_SaveMachineState);
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m_bDoSomething = true;
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}
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break;
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case SysEvent_LoadMachineState:
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if (m_System->LoadState())
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{
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bLoadedSave = true;
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}
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break;
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case SysEvent_ChangePlugins:
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ChangePluginFunc();
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break;
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case SysEvent_ChangingFullScreen:
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g_Notify->ChangeFullScreen();
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break;
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case SysEvent_GSButtonPressed:
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if (m_System->HasCheatsSlectionChanged())
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{
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m_System->SetCheatsSlectionChanged(false);
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m_System->m_Cheats.LoadCheats(false, m_Plugins);
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}
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m_System->m_Cheats.ApplyGSButton(g_MMU);
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break;
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case SysEvent_PauseCPU_FromMenu:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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bPause = true;
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}
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
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break;
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case SysEvent_PauseCPU_AppLostFocus:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_AppLostActive:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_SaveGame:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_LoadGame:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_DumpMemory:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_SearchMemory:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_Settings:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Settings);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_Cheats:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Cheats);
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bPause = true;
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}
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break;
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default:
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g_Notify->BreakPoint(__FILE__, __LINE__);
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break;
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}
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}
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if (bPause)
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{
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m_System->Pause();
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}
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}
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void CSystemEvents::ChangePluginFunc()
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{
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g_Notify->DisplayMessage(0, MSG_PLUGIN_INIT);
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m_System->PluginReset();
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}
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