project64/Source/Settings/Settings.cpp

213 lines
6.6 KiB
C++

#include <windows.h>
#include <stdio.h>
#include "Settings.h"
enum SettingLocation {
SettingType_ConstString = 0,
SettingType_ConstValue = 1,
SettingType_CfgFile = 2,
SettingType_Registry = 3,
SettingType_RelativePath = 4,
TemporarySetting = 5,
SettingType_RomDatabase = 6,
SettingType_CheatSetting = 7,
SettingType_GameSetting = 8,
SettingType_BoolVariable = 9,
SettingType_NumberVariable = 10,
SettingType_StringVariable = 11,
SettingType_SelectedDirectory = 12,
SettingType_RdbSetting = 13,
};
enum SettingDataType {
Data_DWORD = 0, Data_String = 1, Data_CPUTYPE = 2, Data_SelfMod = 3, Data_OnOff = 4, Data_YesNo = 5, Data_SaveChip = 6
};
typedef struct {
DWORD dwSize;
int DefaultStartRange;
int SettingStartRange;
int MaximumSettings;
int NoDefault;
int DefaultLocation;
void * handle;
unsigned int (*GetSetting) ( void * handle, int ID );
const char * (*GetSettingSz) ( void * handle, int ID, char * Buffer, int BufferLen );
void (*SetSetting) ( void * handle, int ID, unsigned int Value );
void (*SetSettingSz) ( void * handle, int ID, const char * Value );
void (*RegisterSetting) ( void * handle, int ID, int DefaultID, SettingDataType Type,
SettingLocation Location, const char * Category, const char * DefaultStr, DWORD Value );
void (*UseUnregisteredSetting) (int ID);
} PLUGIN_SETTINGS;
typedef struct {
unsigned int (*FindSystemSettingId) ( void * handle, const char * Name );
} PLUGIN_SETTINGS2;
typedef struct {
void (*FlushSettings) ( void * handle );
} PLUGIN_SETTINGS3;
static PLUGIN_SETTINGS g_PluginSettings;
static PLUGIN_SETTINGS2 g_PluginSettings2;
static PLUGIN_SETTINGS3 g_PluginSettings3;
static bool g_PluginInitilized = false;
static char g_PluginSettingName[300];
extern "C" {
__declspec(dllexport) void SetSettingInfo (PLUGIN_SETTINGS * info);
__declspec(dllexport) void SetSettingInfo2 (PLUGIN_SETTINGS2 * info);
__declspec(dllexport) void SetSettingInfo3 (PLUGIN_SETTINGS3 * info);
}
__declspec(dllexport) void SetSettingInfo (PLUGIN_SETTINGS * info)
{
g_PluginSettings = *info;
g_PluginInitilized = true;
info->UseUnregisteredSetting = UseUnregisteredSetting;
}
__declspec(dllexport) void SetSettingInfo2 (PLUGIN_SETTINGS2 * info)
{
g_PluginSettings2 = *info;
}
__declspec(dllexport) void SetSettingInfo3 (PLUGIN_SETTINGS3 * info)
{
g_PluginSettings3 = *info;
}
BOOL SettingsInitilized ( void )
{
return g_PluginInitilized;
}
void SetModuleName ( const char * Name )
{
_snprintf(g_PluginSettingName,sizeof(g_PluginSettingName),"%s",Name);
}
void RegisterSetting ( short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category,
unsigned int DefaultDW, const char * DefaultStr )
{
int DefaultID = g_PluginSettings.NoDefault;
SettingLocation Location = (SettingLocation)g_PluginSettings.DefaultLocation;
char FullCategory[400];
if (Category && Category[0] != 0)
{
_snprintf(FullCategory,sizeof(FullCategory),"%s\\%s",g_PluginSettingName,Category);
}
else
{
_snprintf(FullCategory,sizeof(FullCategory),"%s",g_PluginSettingName);
}
switch (Type)
{
case Data_DWORD_Game:
case Data_String_Game:
Location = SettingType_GameSetting;
break;
case Data_DWORD_RDB:
case Data_String_RDB:
Location = SettingType_RomDatabase;
break;
case Data_DWORD_RDB_Setting:
case Data_String_RDB_Setting:
Location = SettingType_RdbSetting;
break;
}
switch (Type)
{
case Data_DWORD_Game:
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,
g_PluginSettings.NoDefault,Data_DWORD,Location,FullCategory,Name,DefaultDW);
break;
case Data_DWORD_General:
case Data_DWORD_RDB:
case Data_DWORD_RDB_Setting:
if (DefaultDW != 0)
{
//create default
DefaultID = SettingID + g_PluginSettings.DefaultStartRange;
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,DefaultID,g_PluginSettings.NoDefault,
Data_DWORD,SettingType_ConstValue,g_PluginSettingName,"",DefaultDW);
}
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,
DefaultID,Data_DWORD,Location,FullCategory,Name,0);
break;
case Data_String_General:
case Data_String_Game:
case Data_String_RDB:
case Data_String_RDB_Setting:
if (DefaultStr != NULL && strlen(DefaultStr) > 0)
{
//create default
DefaultID = SettingID + g_PluginSettings.DefaultStartRange;
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,DefaultID,g_PluginSettings.NoDefault,
Data_String,SettingType_ConstString,g_PluginSettingName,DefaultStr,0);
}
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,
DefaultID,Data_String,Location,FullCategory,Name,0);
break;
}
}
short FindSystemSettingId ( const char * Name )
{
if (g_PluginSettings2.FindSystemSettingId && g_PluginSettings.handle)
{
return (short)g_PluginSettings2.FindSystemSettingId(g_PluginSettings.handle,Name);
}
return 0;
}
void FlushSettings ( void )
{
if (g_PluginSettings3.FlushSettings && g_PluginSettings.handle)
{
g_PluginSettings3.FlushSettings(g_PluginSettings.handle);
}
}
unsigned int GetSetting ( short SettingID )
{
if (g_PluginSettings.GetSetting == NULL)
{
return 0;
}
return g_PluginSettings.GetSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange);
}
unsigned int GetSystemSetting ( short SettingID )
{
return g_PluginSettings.GetSetting(g_PluginSettings.handle,SettingID);
}
const char * GetSettingSz ( short SettingID, char * Buffer, int BufferLen )
{
return g_PluginSettings.GetSettingSz(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,Buffer,BufferLen);
}
const char * GetSystemSettingSz ( short SettingID, char * Buffer, int BufferLen )
{
if (g_PluginSettings.GetSettingSz == NULL)
{
return "";
}
return g_PluginSettings.GetSettingSz(g_PluginSettings.handle,SettingID,Buffer,BufferLen);
}
void SetSetting ( short SettingID, unsigned int Value )
{
g_PluginSettings.SetSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange, Value);
}
void SetSettingSz ( short SettingID, const char * Value )
{
g_PluginSettings.SetSettingSz(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange, Value);
}