project64/Source/Project64/User Interface/Settings/Settings Page - Game - Gene...

119 lines
4.3 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#ifdef WINDOWS_UI
#include "Settings Page.h"
#include "Settings Page - Game - General.h"
CGameGeneralPage::CGameGeneralPage (HWND hParent, const RECT & rcDispay )
{
if (!Create(hParent,rcDispay))
{
return;
}
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, GS(RB_GOODNAME));
SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, GS(ROM_MEM_SIZE));
SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, GS(ROM_SAVE_TYPE));
SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, GS(ROM_COUNTER_FACTOR));
SetDlgItemTextW(m_hWnd, IDC_VIREFESH_TEXT, GS(ROM_VIREFRESH));
SetDlgItemTextW(m_hWnd, IDC_COUNTPERBYTE_TEXT, GS(ROM_COUNTPERBYTE));
SetDlgItemTextW(m_hWnd, IDC_ROM_32BIT, GS(ROM_32BIT));
SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, GS(ROM_FIXED_AUDIO));
SetDlgItemTextW(m_hWnd, IDC_DELAY_DP, GS(ROM_DELAY_DP));
SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, GS(ROM_SYNC_AUDIO));
SetDlgItemTextW(m_hWnd, IDC_USE_TLB, GS(ROM_USE_TLB));
SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, GS(ROM_DELAY_SI));
SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, GS(ROM_AUDIO_SIGNAL));
AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit);
AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio);
AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio);
AddModCheckBox(GetDlgItem(IDC_USE_TLB),Game_UseTlb);
AddModCheckBox(GetDlgItem(IDC_DELAY_DP),Game_DelayDP);
AddModCheckBox(GetDlgItem(IDC_DELAY_SI),Game_DelaySI);
AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL),Game_RspAudioSignal);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE),Game_RDRamSize);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
ComboBox->AddItemW(GS(RDRAM_4MB), 0x400000 );
ComboBox->AddItemW(GS(RDRAM_8MB), 0x800000 );
}
ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE),Game_SaveChip);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
ComboBox->AddItemW(GS(SAVE_FIRST_USED), (WPARAM)SaveChip_Auto );
ComboBox->AddItemW(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K );
ComboBox->AddItemW(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K );
ComboBox->AddItemW(GS(SAVE_SRAM), SaveChip_Sram );
ComboBox->AddItemW(GS(SAVE_FLASHRAM), SaveChip_FlashRam );
}
ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT),Game_CounterFactor);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
ComboBox->AddItemW(GS(NUMBER_1), 1 );
ComboBox->AddItemW(GS(NUMBER_2), 2 );
ComboBox->AddItemW(GS(NUMBER_3), 3 );
ComboBox->AddItemW(GS(NUMBER_4), 4 );
ComboBox->AddItemW(GS(NUMBER_5), 5 );
ComboBox->AddItemW(GS(NUMBER_6), 6 );
}
SetDlgItemText(IDC_GOOD_NAME,g_Settings->LoadStringVal(Game_GoodName).c_str());
CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH),Game_ViRefreshRate, false);
TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE),Game_AiCountPerBytes, false);
TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT));
UpdatePageSettings();
}
void CGameGeneralPage::ShowPage()
{
ShowWindow(SW_SHOW);
}
void CGameGeneralPage::HidePage()
{
ShowWindow(SW_HIDE);
}
void CGameGeneralPage::ApplySettings( bool UpdateScreen )
{
CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
}
bool CGameGeneralPage::EnableReset ( void )
{
if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
return false;
}
void CGameGeneralPage::ResetPage()
{
CSettingsPageImpl<CGameGeneralPage>::ResetPage();
}
#endif