45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/****************************************************************************
|
|
* *
|
|
* Project 64 - A Nintendo 64 emulator. *
|
|
* http://www.pj64-emu.com/ *
|
|
* Copyright (C) 2012 Project64. All rights reserved. *
|
|
* *
|
|
* License: *
|
|
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
|
|
* *
|
|
****************************************************************************/
|
|
#pragma once
|
|
|
|
class CAudioPlugin : public CPlugin
|
|
{
|
|
public:
|
|
CAudioPlugin(void);
|
|
~CAudioPlugin();
|
|
|
|
void DacrateChanged(SYSTEM_TYPE Type);
|
|
bool Initiate(CN64System * System, CMainGui * RenderWindow);
|
|
|
|
void(__cdecl *AiLenChanged)(void);
|
|
DWORD(__cdecl *AiReadLength)(void);
|
|
void(__cdecl *ProcessAList)(void);
|
|
|
|
private:
|
|
CAudioPlugin(const CAudioPlugin&); // Disable copy constructor
|
|
CAudioPlugin& operator=(const CAudioPlugin&); // Disable assignment
|
|
|
|
virtual int GetDefaultSettingStartRange() const { return FirstAudioDefaultSet; }
|
|
virtual int GetSettingStartRange() const { return FirstAudioSettings; }
|
|
PLUGIN_TYPE type() { return PLUGIN_TYPE_AUDIO; }
|
|
|
|
void * m_hAudioThread;
|
|
|
|
bool LoadFunctions ( void );
|
|
void UnloadPluginDetails ( void );
|
|
|
|
void(__cdecl *AiUpdate) (BOOL Wait);
|
|
void(__cdecl *AiDacrateChanged)(SYSTEM_TYPE Type);
|
|
|
|
// Function used in a thread for using audio
|
|
static void AudioThread(CAudioPlugin * _this);
|
|
};
|