project64/Source/Project64/Multilanguage/Language Class.h

64 lines
2.2 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#pragma warning(disable:4786)
#include <string> //stl string
#include <map> //stl map
#include <list> //stl list
typedef std::map<int, std::wstring, std::less<int> > LANG_STRINGS;
typedef LANG_STRINGS::value_type LANG_STR;
struct LanguageFile
{
std::string Filename;
std::wstring LanguageName;
};
typedef std::list<LanguageFile> LanguageList;
class CLanguage
{
public:
CLanguage ();
const std::wstring & GetString ( LanguageStringID StringID );
LanguageList & GetLangList ( void );
void SetLanguage ( const wchar_t * LanguageName );
bool LoadCurrentStrings ( void );
bool IsCurrentLang ( LanguageFile & File );
bool IsLanguageLoaded ( void ) const { return m_LanguageLoaded; }
private:
CLanguage(const CLanguage&); // Disable copy constructor
CLanguage& operator=(const CLanguage&); // Disable assignment
std::wstring m_SelectedLanguage;
const std::wstring m_emptyString;
LANG_STRINGS m_CurrentStrings, m_DefaultStrings;
LanguageList m_LanguageList;
std::wstring GetLangString ( const char * FileName, LanguageStringID ID );
LANG_STR GetNextLangString ( void * OpenFile );
void LoadDefaultStrings ( void );
bool m_LanguageLoaded;
};
extern CLanguage * g_Lang;
inline const wchar_t * GS (LanguageStringID StringID)
{
return g_Lang->GetString(StringID).c_str();
}