45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/N64System/N64Types.h>
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class CDebugSettings
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{
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public:
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CDebugSettings();
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virtual ~CDebugSettings();
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static inline bool bHaveDebugger(void) { return m_bHaveDebugger; }
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static inline bool bLogX86Code(void) { return m_bLogX86Code; }
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static inline bool bShowTLBMisses(void) { return m_bShowTLBMisses; }
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static inline bool bShowDivByZero(void) { return m_bShowDivByZero; }
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inline static bool bRecordExecutionTimes(void) { return m_RecordExecutionTimes; }
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private:
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static void StaticRefreshSettings(CDebugSettings * _this)
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{
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_this->RefreshSettings();
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}
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void RefreshSettings(void);
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//Settings that can be changed on the fly
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static bool m_bHaveDebugger;
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static bool m_bLogX86Code;
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static bool m_bShowTLBMisses;
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static bool m_bShowDivByZero;
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static bool m_RecordExecutionTimes;
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static int32_t m_RefCount;
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static bool m_Registered;
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};
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