122 lines
3.2 KiB
C++
122 lines
3.2 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "DebuggerUI.h"
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#include "Symbols.h"
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CDebugStackView::CDebugStackView(CDebuggerUI * debugger) :
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CDebugDialog<CDebugStackView>(debugger)
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{
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}
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CDebugStackView::~CDebugStackView(void)
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{
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}
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LRESULT CDebugStackView::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
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{
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DlgResize_Init(false, true);
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DlgSavePos_Init(DebuggerUI_StackPos);
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m_StackList.Attach(GetDlgItem(IDC_STACK_LIST));
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m_StackList.SetExtendedListViewStyle(LVS_EX_FULLROWSELECT | LVS_EX_DOUBLEBUFFER);
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m_StackList.AddColumn("#", 0);
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m_StackList.AddColumn("00", 1);
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m_StackList.AddColumn("04", 2);
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m_StackList.AddColumn("08", 3);
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m_StackList.AddColumn("0C", 4);
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m_StackList.SetColumnWidth(0, 22);
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m_StackList.SetColumnWidth(1, 64);
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m_StackList.SetColumnWidth(2, 64);
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m_StackList.SetColumnWidth(3, 64);
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m_StackList.SetColumnWidth(4, 64);
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m_SPStatic.Attach(GetDlgItem(IDC_SP_STATIC));
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LoadWindowPos();
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WindowCreated();
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return 0;
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}
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void CDebugStackView::OnExitSizeMove(void)
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{
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SaveWindowPos();
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}
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LRESULT CDebugStackView::OnDestroy(void)
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{
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m_StackList.Detach();
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m_SPStatic.Detach();
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return 0;
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}
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LRESULT CDebugStackView::OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
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{
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switch (wID)
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{
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case IDC_MEM_BTN:
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if (g_Reg != NULL)
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{
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m_Debugger->Debug_ShowMemoryLocation(g_Reg->m_GPR[29].UW[0], true);
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}
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break;
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case IDCANCEL:
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EndDialog(0);
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break;
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}
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return 0;
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}
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void CDebugStackView::Refresh()
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{
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m_StackList.SetRedraw(FALSE);
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m_StackList.DeleteAllItems();
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uint32_t spBase;
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if (g_Reg != NULL)
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{
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spBase = g_Reg->m_GPR[29].UW[0];
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m_SPStatic.SetWindowTextA(stdstr_f("SP: %08X", spBase).c_str());
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}
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CSymbols::EnterCriticalSection();
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for (int i = 0; i < 0x10; i++)
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{
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char t[4];
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sprintf(t, "%02X", i * 0x10);
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m_StackList.AddItem(i, 0, t);
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for (int j = 0; j < 4; j++)
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{
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uint32_t vaddr = spBase + (i * 0x10) + (j * 4);
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uint32_t val;
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if (!m_Debugger->DebugLW_VAddr(vaddr, val))
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{
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m_StackList.AddItem(i, j + 1, "????????");
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continue;
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}
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char valStr[9];
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sprintf(valStr, "%08X", val);
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m_StackList.AddItem(i, j + 1, valStr);
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}
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}
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CSymbols::LeaveCriticalSection();
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m_StackList.SetRedraw(TRUE);
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} |