61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include "DebuggerUI.h"
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// todo maybe add char* ownerName and use a TreeView
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class CDebugSymbols :
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public CDebugDialog<CDebugSymbols>,
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public CDialogResize<CDebugSymbols>
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{
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private:
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CListViewCtrl m_SymbolsListView;
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CAddSymbolDlg m_AddSymbolDlg;
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public:
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enum { IDD = IDD_Debugger_Symbols };
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enum { TIMER_ID_AUTO_REFRESH };
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CDebugSymbols(CDebuggerUI * debugger);
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//virtual ~CDebugScripts(void);
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void Refresh();
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void RefreshValues();
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LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
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LRESULT OnListDblClicked(NMHDR* pNMHDR);
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LRESULT OnDestroy(void);
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void OnExitSizeMove(void);
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void OnTimer(UINT_PTR nIDEvent);
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BEGIN_MSG_MAP_EX(CDebugSymbols)
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COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
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MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
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MSG_WM_DESTROY(OnDestroy)
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NOTIFY_HANDLER_EX(IDC_SYMBOLS_LIST, NM_DBLCLK, OnListDblClicked)
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MSG_WM_TIMER(OnTimer)
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CHAIN_MSG_MAP(CDialogResize<CDebugSymbols>)
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MSG_WM_EXITSIZEMOVE(OnExitSizeMove);
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END_MSG_MAP()
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BEGIN_DLGRESIZE_MAP(CDebugSymbols)
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DLGRESIZE_CONTROL(IDC_FILTER_EDIT, DLSZ_MOVE_Y)
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DLGRESIZE_CONTROL(IDC_FILTER_STATIC, DLSZ_MOVE_Y)
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DLGRESIZE_CONTROL(IDC_REMOVESYMBOL_BTN, DLSZ_MOVE_X | DLSZ_MOVE_Y)
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DLGRESIZE_CONTROL(IDC_ADDSYMBOL_BTN, DLSZ_MOVE_X | DLSZ_MOVE_Y)
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DLGRESIZE_CONTROL(IDC_SYMBOLS_LIST, DLSZ_SIZE_X | DLSZ_SIZE_Y)
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END_DLGRESIZE_MAP()
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};
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