project64/Source/Project64-video/ucode03.cpp

94 lines
3.1 KiB
C++

/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/rdp.h>
#include <Project64-video/Gfx_1.3.h>
#include <Project64-video/trace.h>
#include <Project64-video/ucode.h>
#include "ucode00.h"
//
// vertex - loads vertices
//
void uc3_vertex()
{
int v0 = ((rdp.cmd0 >> 16) & 0xFF) / 5; // Current vertex
int n = (uint16_t)((rdp.cmd0 & 0xFFFF) + 1) / 0x210; // Number to copy
if (v0 >= 32)
v0 = 31;
if ((v0 + n) > 32)
n = 32 - v0;
rsp_vertex(v0, n);
}
//
// tri1 - renders a triangle
//
void uc3_tri1()
{
WriteTrace(TraceRDP, TraceDebug, "uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx", rdp.tri_n,
((rdp.cmd1 >> 16) & 0xFF) / 5,
((rdp.cmd1 >> 8) & 0xFF) / 5,
((rdp.cmd1) & 0xFF) / 5, rdp.cmd0, rdp.cmd1);
VERTEX *v[3] = {
&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd1 & 0xFF) / 5]
};
rsp_tri1(v);
}
void uc3_tri2()
{
WriteTrace(TraceRDP, TraceDebug, "uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d", rdp.tri_n, rdp.tri_n + 1,
((rdp.cmd0 >> 16) & 0xFF) / 5,
((rdp.cmd0 >> 8) & 0xFF) / 5,
((rdp.cmd0) & 0xFF) / 5,
((rdp.cmd1 >> 16) & 0xFF) / 5,
((rdp.cmd1 >> 8) & 0xFF) / 5,
((rdp.cmd1) & 0xFF) / 5);
VERTEX *v[6] = {
&rdp.vtx[((rdp.cmd0 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd0 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd0 & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd1 & 0xFF) / 5]
};
rsp_tri2(v);
}
void uc3_quad3d()
{
WriteTrace(TraceRDP, TraceDebug, "uc3:quad3d #%d, #%d", rdp.tri_n, rdp.tri_n + 1);
VERTEX *v[6] = {
&rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd1 & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5]
};
rsp_tri2(v);
}