project64/Source/Project64/Plugins/Controller Plugin.h

105 lines
3.4 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
typedef union {
DWORD Value;
struct {
unsigned R_DPAD : 1;
unsigned L_DPAD : 1;
unsigned D_DPAD : 1;
unsigned U_DPAD : 1;
unsigned START_BUTTON : 1;
unsigned Z_TRIG : 1;
unsigned B_BUTTON : 1;
unsigned A_BUTTON : 1;
unsigned R_CBUTTON : 1;
unsigned L_CBUTTON : 1;
unsigned D_CBUTTON : 1;
unsigned U_CBUTTON : 1;
unsigned R_TRIG : 1;
unsigned L_TRIG : 1;
unsigned Reserved1 : 1;
unsigned Reserved2 : 1;
signed Y_AXIS : 8;
signed X_AXIS : 8;
};
} BUTTONS;
typedef struct {
DWORD Present;
DWORD RawData;
int Plugin;
} CONTROL;
enum PluginType {
PLUGIN_NONE = 1,
PLUGIN_MEMPAK = 2,
PLUGIN_RUMBLE_PAK = 3,
PLUGIN_TANSFER_PAK = 4, // not implemeted for non raw data
PLUGIN_RAW = 5, // the controller plugin is passed in raw data
};
class CCONTROL {
friend CControl_Plugin; //controller plugin class has full access
DWORD & m_Present;
DWORD & m_RawData;
int & m_PlugType;
BUTTONS m_Buttons;
public:
CCONTROL(DWORD &Present, DWORD &RawData, int &PlugType);
inline bool Present(void) const { return m_Present != 0; }
inline DWORD Buttons(void) const { return m_Buttons.Value; }
inline PluginType Plugin(void) const { return static_cast<PluginType>(m_PlugType); }
};
class CControl_Plugin : public CPlugin
{
public:
CControl_Plugin(void);
~CControl_Plugin();
bool Initiate(CN64System * System, CMainGui * RenderWindow);
void SetControl(CControl_Plugin const * const Plugin);
void UpdateKeys(void);
void(__cdecl *WM_KeyDown) (DWORD wParam, DWORD lParam);
void(__cdecl *WM_KeyUp) (DWORD wParam, DWORD lParam);
void(__cdecl *RumbleCommand) (int Control, BOOL bRumble);
void(__cdecl *GetKeys) (int Control, BUTTONS * Keys);
void(__cdecl *ReadController) (int Control, BYTE * Command);
void(__cdecl *ControllerCommand)(int Control, BYTE * Command);
inline CCONTROL const * Controller(int control) { return m_Controllers[control]; }
inline CONTROL * PluginControllers(void) { return m_PluginControllers; }
private:
CControl_Plugin(const CControl_Plugin&); // Disable copy constructor
CControl_Plugin& operator=(const CControl_Plugin&); // Disable assignment
virtual int GetDefaultSettingStartRange() const { return FirstCtrlDefaultSet; }
virtual int GetSettingStartRange() const { return FirstCtrlSettings; }
PLUGIN_TYPE type() { return PLUGIN_TYPE_CONTROLLER; }
bool LoadFunctions ( void );
void UnloadPluginDetails ( void );
bool m_AllocatedControllers;
// What the different controls are set up as
CONTROL m_PluginControllers[4];
CCONTROL * m_Controllers[4];
};